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This template displays all information related to a piece of armor in Embers Adrift, including stats, requirements, set bonuses, and visuals.
This template displays all information related to a piece of armor, including stats, requirements, set bonuses, and visuals.


== Usage ==
== Usage ==
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<pre>
<pre>
{{Armor
{{Armor
| name =  
| name =  
| tooltip_image =  
| tooltip_image =  


| equipment_type =  
| is_soulbound  =
| armor_weight =  
| equipment_type =  
| armor_class =  
| armor_weight   =  
| durability =  
| armor_class   =  
| durability     =  


| stat1_name =  
| stat1_name =  
| stat1_value =  
| stat1_value =  
| stat2_name =  
| stat2_name =  
| stat2_value =  
| stat2_value =  
| stat3_name =  
| stat3_name =  
| stat3_value =  
| stat3_value =  
| stat4_name =  
| stat4_name =  
| stat4_value =  
| stat4_value =  
| stat5_name =  
| stat5_name =  
| stat5_value =  
| stat5_value =  
| stat6_name =  
| stat6_name =  
| stat6_value =  
| stat6_value =  


| level_requirement =  
| set_name =  
| class_requirement1 =  
| set_bonus_1_required =  
| class_requirement2 =  
| set_bonus_1_effect1_stat  =
| set_bonus_1_effect1_value =
| set_bonus_1_effect2_stat  =
| set_bonus_1_effect2_value =
| set_bonus_1_effect3_stat  =
| set_bonus_1_effect3_value =  


| set_name =  
| set_bonus_2_required =  
| set_bonus_1_required =  
| set_bonus_2_effect1_stat  =  
| set_bonus_1_effect1_stat =  
| set_bonus_2_effect1_value =  
| set_bonus_1_effect1_value =  
| set_bonus_2_effect2_stat  =  
| set_bonus_1_effect2_stat =  
| set_bonus_2_effect2_value =  
| set_bonus_1_effect2_value =  
| set_bonus_2_effect3_stat  =
| set_bonus_2_effect3_value =  


| set_bonus_2_required =  
| set_bonus_3_required =  
| set_bonus_2_effect1_stat =  
| set_bonus_3_effect1_stat  =  
| set_bonus_2_effect1_value =  
| set_bonus_3_effect1_value =
| set_bonus_3_effect2_stat  =
| set_bonus_3_effect2_value =
| set_bonus_3_effect3_stat  =
| set_bonus_3_effect3_value =  


| set_bonus_3_required =  
| level_requirement  =  
| set_bonus_3_effect1_stat =  
| class_requirement1 =  
| set_bonus_3_effect1_value =  
| class_requirement2 =  
| set_bonus_3_effect2_stat =
| class_requirement3 =  
| set_bonus_3_effect2_value =  


| model_image1 =  
| how_to_acquire =
| model_image2 =  
| sell_price    =
| model_image3 =  
 
| model_image1 =  
| model_image2 =  
| model_image3 =  
}}
}}
</pre>
</pre>
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;durability
;durability
:The maximum durability value.
:The maximum durability value.
;is_soulbound: Set to any value to display soulbound notice


=== Additional Stats ===
=== Additional Stats ===
Line 75: Line 89:
;stat1_name / stat1_value through stat6_name / stat6_value
;stat1_name / stat1_value through stat6_name / stat6_value
:For example, <code>stat1_name = Combat Movement</code> and <code>stat1_value = +25</code>
:For example, <code>stat1_name = Combat Movement</code> and <code>stat1_value = +25</code>
=== Set Bonuses ===
Set bonuses are handled by [[Template:SetBonus]] and support up to 3 tiers. See that template’s documentation for full details.


=== Requirements ===
=== Requirements ===
Line 82: Line 99:
:Accepts up to 3 classes. Each is auto-linked and used for categorization.
:Accepts up to 3 classes. Each is auto-linked and used for categorization.


=== Set Bonuses ===
=== Acquisition & Sale ===
Set bonuses are handled by [[Template:SetBonus]] and support up to 3 tiers. See that template’s documentation for full details.
;how_to_acquire: Where or how to get the weapon
;sell_price: Vendor sell price (Example: 15 Gold 22 Silver 11 Copper)


=== Gallery ===
=== Gallery ===
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== Auto-Categorization ==
== Auto-Categorization ==
This template will automatically categorize the page under:
This template will automatically categorize the page under:
* <code>[[Category:Armor]]</code>
* Category:Armor
* <code>[[Category:{{{equipment_type}}} Equipment]]</code>
* Category:<equipment_type> Equipment
* <code>[[Category:{{{class_requirement1}}} Armor]]</code> (and so on)
* Category:<class_requirement> Armor


== Notes ==
== Notes ==
* All sections are optional and will only display if data is provided.
* All sections are optional and will only display if data is provided.
* Stats and set bonus effects are also linked to their categories to encourage exploration.
* Stats and set bonus effects are also linked to their categories to encourage exploration.

Latest revision as of 08:24, 7 May 2025

This template displays all information related to a piece of armor, including stats, requirements, set bonuses, and visuals.

Usage

{{Armor
 | name = 
 | tooltip_image = 

 | is_soulbound   = 
 | equipment_type = 
 | armor_weight   = 
 | armor_class    = 
 | durability     = 

 | stat1_name  = 
 | stat1_value = 
 | stat2_name  = 
 | stat2_value = 
 | stat3_name  = 
 | stat3_value = 
 | stat4_name  = 
 | stat4_value = 
 | stat5_name  = 
 | stat5_value = 
 | stat6_name  = 
 | stat6_value = 

 | set_name = 
 | set_bonus_1_required = 
 | set_bonus_1_effect1_stat  = 
 | set_bonus_1_effect1_value = 
 | set_bonus_1_effect2_stat  = 
 | set_bonus_1_effect2_value = 
 | set_bonus_1_effect3_stat  = 
 | set_bonus_1_effect3_value = 

 | set_bonus_2_required = 
 | set_bonus_2_effect1_stat  = 
 | set_bonus_2_effect1_value = 
 | set_bonus_2_effect2_stat  = 
 | set_bonus_2_effect2_value = 
 | set_bonus_2_effect3_stat  = 
 | set_bonus_2_effect3_value = 

 | set_bonus_3_required = 
 | set_bonus_3_effect1_stat  = 
 | set_bonus_3_effect1_value = 
 | set_bonus_3_effect2_stat  = 
 | set_bonus_3_effect2_value = 
 | set_bonus_3_effect3_stat  = 
 | set_bonus_3_effect3_value = 

 | level_requirement  = 
 | class_requirement1 = 
 | class_requirement2 = 
 | class_requirement3 = 

 | how_to_acquire = 
 | sell_price     = 

 | model_image1 = 
 | model_image2 = 
 | model_image3 = 
}}

Parameters

Basic Info

name
Name of the armor item (defaults to page name).
tooltip_image
File name of the in-game tooltip image.

Stats

equipment_type
Slot this armor is worn in (e.g., Chest, Legs, Feet).
armor_weight
Numerical weight value of the armor.
armor_class
Numerical defense value of the armor.
durability
The maximum durability value.
is_soulbound
Set to any value to display soulbound notice

Additional Stats

Up to 6 optional bonus stats can be added with:

stat1_name / stat1_value through stat6_name / stat6_value
For example, stat1_name = Combat Movement and stat1_value = +25

Set Bonuses

Set bonuses are handled by Template:SetBonus and support up to 3 tiers. See that template’s documentation for full details.

Requirements

level_requirement
The required level to equip.
class_requirement1/2/3
Accepts up to 3 classes. Each is auto-linked and used for categorization.

Acquisition & Sale

how_to_acquire
Where or how to get the weapon
sell_price
Vendor sell price (Example: 15 Gold 22 Silver 11 Copper)

Gallery

model_image1/2/3
Images of the armor model as seen in-game.

Auto-Categorization

This template will automatically categorize the page under:

  • Category:Armor
  • Category:<equipment_type> Equipment
  • Category:<class_requirement> Armor

Notes

  • All sections are optional and will only display if data is provided.
  • Stats and set bonus effects are also linked to their categories to encourage exploration.