Template:Armor/doc: Difference between revisions
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This template displays all information related to a piece of armor | This template displays all information related to a piece of armor, including stats, requirements, set bonuses, and visuals. | ||
== Usage == | == Usage == | ||
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<pre> | <pre> | ||
{{Armor | {{Armor | ||
| name = | | name = | ||
| tooltip_image = | | tooltip_image = | ||
| equipment_type = | | is_soulbound = | ||
| armor_weight = | | equipment_type = | ||
| armor_class = | | armor_weight = | ||
| durability = | | armor_class = | ||
| durability = | |||
| stat1_name = | | stat1_name = | ||
| stat1_value = | | stat1_value = | ||
| stat2_name = | | stat2_name = | ||
| stat2_value = | | stat2_value = | ||
| stat3_name = | | stat3_name = | ||
| stat3_value = | | stat3_value = | ||
| stat4_name = | | stat4_name = | ||
| stat4_value = | | stat4_value = | ||
| stat5_name = | | stat5_name = | ||
| stat5_value = | | stat5_value = | ||
| stat6_name = | | stat6_name = | ||
| stat6_value = | | stat6_value = | ||
| | | set_name = | ||
| | | set_bonus_1_required = | ||
| | | set_bonus_1_effect1_stat = | ||
| set_bonus_1_effect1_value = | |||
| set_bonus_1_effect2_stat = | |||
| set_bonus_1_effect2_value = | |||
| set_bonus_1_effect3_stat = | |||
| set_bonus_1_effect3_value = | |||
| | | set_bonus_2_required = | ||
| | | set_bonus_2_effect1_stat = | ||
| | | set_bonus_2_effect1_value = | ||
| | | set_bonus_2_effect2_stat = | ||
| | | set_bonus_2_effect2_value = | ||
| | | set_bonus_2_effect3_stat = | ||
| set_bonus_2_effect3_value = | |||
| | | set_bonus_3_required = | ||
| | | set_bonus_3_effect1_stat = | ||
| | | set_bonus_3_effect1_value = | ||
| set_bonus_3_effect2_stat = | |||
| set_bonus_3_effect2_value = | |||
| set_bonus_3_effect3_stat = | |||
| set_bonus_3_effect3_value = | |||
| | | level_requirement = | ||
| | | class_requirement1 = | ||
| | | class_requirement2 = | ||
| | | class_requirement3 = | ||
| model_image1 = | | how_to_acquire = | ||
| model_image2 = | | sell_price = | ||
| model_image3 = | |||
| model_image1 = | |||
| model_image2 = | |||
| model_image3 = | |||
}} | }} | ||
</pre> | </pre> | ||
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;durability | ;durability | ||
:The maximum durability value. | :The maximum durability value. | ||
;is_soulbound: Set to any value to display soulbound notice | |||
=== Additional Stats === | === Additional Stats === | ||
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;stat1_name / stat1_value through stat6_name / stat6_value | ;stat1_name / stat1_value through stat6_name / stat6_value | ||
:For example, <code>stat1_name = Combat Movement</code> and <code>stat1_value = +25</code> | :For example, <code>stat1_name = Combat Movement</code> and <code>stat1_value = +25</code> | ||
=== Set Bonuses === | |||
Set bonuses are handled by [[Template:SetBonus]] and support up to 3 tiers. See that template’s documentation for full details. | |||
=== Requirements === | === Requirements === | ||
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:Accepts up to 3 classes. Each is auto-linked and used for categorization. | :Accepts up to 3 classes. Each is auto-linked and used for categorization. | ||
=== | === Acquisition & Sale === | ||
;how_to_acquire: Where or how to get the weapon | |||
;sell_price: Vendor sell price (Example: 15 Gold 22 Silver 11 Copper) | |||
=== Gallery === | === Gallery === | ||
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== Auto-Categorization == | == Auto-Categorization == | ||
This template will automatically categorize the page under: | This template will automatically categorize the page under: | ||
* | * Category:Armor | ||
* | * Category:<equipment_type> Equipment | ||
* | * Category:<class_requirement> Armor | ||
== Notes == | == Notes == | ||
* All sections are optional and will only display if data is provided. | * All sections are optional and will only display if data is provided. | ||
* Stats and set bonus effects are also linked to their categories to encourage exploration. | * Stats and set bonus effects are also linked to their categories to encourage exploration. |
Latest revision as of 08:24, 7 May 2025
This template displays all information related to a piece of armor, including stats, requirements, set bonuses, and visuals.
Usage
{{Armor | name = | tooltip_image = | is_soulbound = | equipment_type = | armor_weight = | armor_class = | durability = | stat1_name = | stat1_value = | stat2_name = | stat2_value = | stat3_name = | stat3_value = | stat4_name = | stat4_value = | stat5_name = | stat5_value = | stat6_name = | stat6_value = | set_name = | set_bonus_1_required = | set_bonus_1_effect1_stat = | set_bonus_1_effect1_value = | set_bonus_1_effect2_stat = | set_bonus_1_effect2_value = | set_bonus_1_effect3_stat = | set_bonus_1_effect3_value = | set_bonus_2_required = | set_bonus_2_effect1_stat = | set_bonus_2_effect1_value = | set_bonus_2_effect2_stat = | set_bonus_2_effect2_value = | set_bonus_2_effect3_stat = | set_bonus_2_effect3_value = | set_bonus_3_required = | set_bonus_3_effect1_stat = | set_bonus_3_effect1_value = | set_bonus_3_effect2_stat = | set_bonus_3_effect2_value = | set_bonus_3_effect3_stat = | set_bonus_3_effect3_value = | level_requirement = | class_requirement1 = | class_requirement2 = | class_requirement3 = | how_to_acquire = | sell_price = | model_image1 = | model_image2 = | model_image3 = }}
Parameters
Basic Info
- name
- Name of the armor item (defaults to page name).
- tooltip_image
- File name of the in-game tooltip image.
Stats
- equipment_type
- Slot this armor is worn in (e.g., Chest, Legs, Feet).
- armor_weight
- Numerical weight value of the armor.
- armor_class
- Numerical defense value of the armor.
- durability
- The maximum durability value.
- is_soulbound
- Set to any value to display soulbound notice
Additional Stats
Up to 6 optional bonus stats can be added with:
- stat1_name / stat1_value through stat6_name / stat6_value
- For example,
stat1_name = Combat Movement
andstat1_value = +25
Set Bonuses
Set bonuses are handled by Template:SetBonus and support up to 3 tiers. See that template’s documentation for full details.
Requirements
- level_requirement
- The required level to equip.
- class_requirement1/2/3
- Accepts up to 3 classes. Each is auto-linked and used for categorization.
Acquisition & Sale
- how_to_acquire
- Where or how to get the weapon
- sell_price
- Vendor sell price (Example: 15 Gold 22 Silver 11 Copper)
Gallery
- model_image1/2/3
- Images of the armor model as seen in-game.
Auto-Categorization
This template will automatically categorize the page under:
- Category:Armor
- Category:<equipment_type> Equipment
- Category:<class_requirement> Armor
Notes
- All sections are optional and will only display if data is provided.
- Stats and set bonus effects are also linked to their categories to encourage exploration.