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This template is used to display detailed information about an accessory item in Embers Adrift.   
This template is used to display detailed information about an accessory item.   
It is intended to show the final stats, bonuses, and acquisition details for rings, necklaces, and trinkets.
It is intended to show the final stats, bonuses, and acquisition details for rings, necklaces, and trinkets.


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| tooltip_image =  
| tooltip_image =  


| is_soulbound =
| equipment_type =  
| equipment_type =  
| level_requirement =  
| level_requirement =  
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| class_requirement2 =  
| class_requirement2 =  
| class_requirement3 =  
| class_requirement3 =  
| is_soulbound =


| stat1_name =  
| stat1_name =  
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| how_to_acquire =  
| how_to_acquire =  
 
| sell_price =  
| sale_price =  
}}
}}
</pre>
</pre>
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;is_soulbound: Set to "Yes" if the item is soulbound.
;is_soulbound: Set to "Yes" if the item is soulbound.


;stat1_name – stat6_name: Names of additional stats (e.g., Max Health, Strength, Haste).
;stat1_name – stat6_name: Names of additional stats (e.g., Healing, Haste, Physical Damage Resist).
;stat1_value – stat6_value: Corresponding values for the above stats.
;stat1_value – stat6_value: Corresponding values for the above stats.


;set_name: The name of the set the accessory belongs to.
;set_name: The name of the set the accessory belongs to.
;set_bonus_1_required – set_bonus_3_required: Number of pieces needed to activate each set bonus tier.
;set_bonus_1_required – set_bonus_3_required: Number of pieces needed to activate each set bonus tier.
;set_bonus_X_effectY_stat: The name of a stat bonus for a given tier (e.g., Max Health).
;set_bonus_X_effectY_stat: The name of a stat bonus for a given tier (e.g., Hit).
;set_bonus_X_effectY_value: The corresponding value for that bonus (e.g., +50).
;set_bonus_X_effectY_value: The corresponding value for that bonus (e.g., +50).


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:Example: <code>Doe/Newhaven_Valley::Doe (Newhaven Valley)</code>.
:Example: <code>Doe/Newhaven_Valley::Doe (Newhaven Valley)</code>.


;sale_price: Sale price if the accessory can be sold to NPC vendors.
;sell_price: Sell price, if the accessory can be sold to NPC vendors.


== Categories ==
== Categories ==

Latest revision as of 08:30, 7 May 2025

This template is used to display detailed information about an accessory item. It is intended to show the final stats, bonuses, and acquisition details for rings, necklaces, and trinkets.

Usage

Paste the following example into any page to use the template:

{{Accessory
| name = 
| tooltip_image = 

| is_soulbound = 
| equipment_type = 
| level_requirement = 
| class_requirement1 = 
| class_requirement2 = 
| class_requirement3 = 

| stat1_name = 
| stat1_value = 
| stat2_name = 
| stat2_value = 
| stat3_name = 
| stat3_value = 
| stat4_name = 
| stat4_value = 
| stat5_name = 
| stat5_value = 
| stat6_name = 
| stat6_value = 

| set_name = 
| set_bonus_1_required = 
| set_bonus_1_effect1_stat = 
| set_bonus_1_effect1_value = 
| set_bonus_1_effect2_stat = 
| set_bonus_1_effect2_value = 
| set_bonus_1_effect3_stat = 
| set_bonus_1_effect3_value = 

| set_bonus_2_required = 
| set_bonus_2_effect1_stat = 
| set_bonus_2_effect1_value = 
| set_bonus_2_effect2_stat = 
| set_bonus_2_effect2_value = 
| set_bonus_2_effect3_stat = 
| set_bonus_2_effect3_value = 

| set_bonus_3_required = 
| set_bonus_3_effect1_stat = 
| set_bonus_3_effect1_value = 
| set_bonus_3_effect2_stat = 
| set_bonus_3_effect2_value = 
| set_bonus_3_effect3_stat = 
| set_bonus_3_effect3_value = 

| how_to_acquire = 
| sell_price = 
}}

Parameters

name
Optional. Display name of the accessory (defaults to page name if omitted).
tooltip_image
File name for the accessory tooltip image (use only the file name, not the full path).
equipment_type
Slot where the accessory is worn (e.g., Neck, Finger, Trinket).
level_requirement
Minimum player level required to equip the accessory.
class_requirement1 – class_requirement3
Classes that can equip the accessory.
is_soulbound
Set to "Yes" if the item is soulbound.
stat1_name – stat6_name
Names of additional stats (e.g., Healing, Haste, Physical Damage Resist).
stat1_value – stat6_value
Corresponding values for the above stats.
set_name
The name of the set the accessory belongs to.
set_bonus_1_required – set_bonus_3_required
Number of pieces needed to activate each set bonus tier.
set_bonus_X_effectY_stat
The name of a stat bonus for a given tier (e.g., Hit).
set_bonus_X_effectY_value
The corresponding value for that bonus (e.g., +50).
how_to_acquire
List of sources where the item can be obtained.
Separate multiple sources with commas.
To create custom display text for a link, use :: between the target page and the label.
Example: Doe/Newhaven_Valley::Doe (Newhaven Valley).
sell_price
Sell price, if the accessory can be sold to NPC vendors.

Categories

Pages using this template are automatically categorized into:

  • Category:Accessory
  • Category:<equipment_type> Equipment
  • Category:<class_requirement> Accessories

Notes

  • If a parameter is left blank, that section will not be displayed.
  • Set Bonus sections and Acquisition sections will only appear if data is provided.
  • Up to six additional stats and three set bonus tiers are supported.