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<div class="accessory-template">
<includeonly>{{DISPLAYTITLE:{{{name}}}}}</includeonly>
'''{{{name|{{PAGENAME}}}}}'''
{{#if:{{{tooltip_image|}}}|[[File:{{{tooltip_image}}}|thumb|{{{name}}} Tooltip]]|[[File:Image_Placeholder.png|thumb|Image Needed]]}}
<!--
<!--
== Usage == Copy/Paste from "{{Accessory" to the closing brackets "}}" and fill in the variables
==========================
          STATS         
==========================
--><div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">Stats</div>
<hr style="border: 0; border-top: 1px solid #555;" />
<div style="margin-left: 1em;">
{{#ifeq:{{lc:{{{is_soulbound|}}}}}|yes|'''This item is Soulbound and cannot be traded.'''<br />
}}{{#if:{{{equipment_type|}}}|'''Slot:''' '''[[{{{equipment_type}}}]]'''<br />
}}{{#if:{{{level_requirement|}}}|'''Level Requirement:''' {{{level_requirement}}}<br />
}}{{#if:{{{class_requirement|}}}|'''Class Requirement:''' {{#invoke:ListClassReq|fromDelimited|{{{class_requirement}}}|delimiter=,}}<br />
}}</div><!--
==========================
    ADDITIONAL STATS     
==========================
-->{{#if:{{{stat1_name|}}}{{{stat2_name|}}}{{{stat3_name|}}}{{{stat4_name|}}}{{{stat5_name|}}}{{{stat6_name|}}}|
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">Additional Stats</div>
<hr style="border: 0; border-top: 1px solid #555;" />
{{AdditionalStats
| stat1_name  = {{{stat1_name|}}}
| stat1_value = {{{stat1_value|}}}
| stat2_name  = {{{stat2_name|}}}
| stat2_value = {{{stat2_value|}}}
| stat3_name  = {{{stat3_name|}}}
| stat3_value = {{{stat3_value|}}}
| stat4_name  = {{{stat4_name|}}}
| stat4_value = {{{stat4_value|}}}
| stat5_name  = {{{stat5_name|}}}
| stat5_value = {{{stat5_value|}}}
| stat6_name  = {{{stat6_name|}}}
| stat6_value = {{{stat6_value|}}}
}}}}<!--
==========================
        SET BONUS       
==========================
-->{{#if:{{{set_bonus_1_effect1_stat|}}}{{{set_bonus_2_effect1_stat|}}}{{{set_bonus_3_effect1_stat|}}}|
{{SetBonus
| set_name = {{{set_name|}}}
| set_bonus_1_required = {{{set_bonus_1_required|}}}
| set_bonus_1_effect1_stat = {{{set_bonus_1_effect1_stat|}}}
| set_bonus_1_effect1_value = {{{set_bonus_1_effect1_value|}}}
| set_bonus_1_effect2_stat = {{{set_bonus_1_effect2_stat|}}}
| set_bonus_1_effect2_value = {{{set_bonus_1_effect2_value|}}}
| set_bonus_1_effect3_stat = {{{set_bonus_1_effect3_stat|}}}
| set_bonus_1_effect3_value = {{{set_bonus_1_effect3_value|}}}


| set_bonus_2_required = {{{set_bonus_2_required|}}}
| set_bonus_2_effect1_stat = {{{set_bonus_2_effect1_stat|}}}
| set_bonus_2_effect1_value = {{{set_bonus_2_effect1_value|}}}
| set_bonus_2_effect2_stat = {{{set_bonus_2_effect2_stat|}}}
| set_bonus_2_effect2_value = {{{set_bonus_2_effect2_value|}}}
| set_bonus_2_effect3_stat = {{{set_bonus_2_effect3_stat|}}}
| set_bonus_2_effect3_value = {{{set_bonus_2_effect3_value|}}}


{{Accessory
| set_bonus_3_required = {{{set_bonus_3_required|}}}
|item name=
| set_bonus_3_effect1_stat = {{{set_bonus_3_effect1_stat|}}}
|tooltip image file=
| set_bonus_3_effect1_value = {{{set_bonus_3_effect1_value|}}}
|equipment type=Ring
| set_bonus_3_effect2_stat = {{{set_bonus_3_effect2_stat|}}}
|stat value 1=
| set_bonus_3_effect2_value = {{{set_bonus_3_effect2_value|}}}
|stat category 1=
| set_bonus_3_effect3_stat = {{{set_bonus_3_effect3_stat|}}}
|stat value 2=
| set_bonus_3_effect3_value = {{{set_bonus_3_effect3_value|}}}
|stat category 2=
}}}}<!--
|stat value 3=
==========================
|stat category 3=
    ACQUISITION         
|stat value 4=
==========================
|stat category 4=
-->{{Acquisition
|stat value 5=
|harvested_from={{{harvested_from|}}}
|stat category 5=
|dropped_by={{{dropped_by|}}}
|set bonus name=
|sold_by={{{sold_by|}}}
|set tier 1 required pieces=
|quest_reward={{{quest_reward|}}}
|set tier 1 stat 1 value=
}}<!--
|set tier 1 stat 1 category=
==========================
|set tier 1 stat 2 value=
    USED IN QUESTS     
|set tier 1 stat 2 category=
==========================
|set tier 1 stat 3 value=
-->{{#if:{{{used_in_quests|}}}|
|set tier 1 stat 3 category=
{{UsedInQuests
|set tier 2 required pieces=
|used_in_quests={{{used_in_quests|}}}
|set tier 2 stat 1 value=
}}}}<!--
|set tier 2 stat 1 category=
==========================
|set tier 2 stat 2 value=
      FLAVOR TEXT     
|set tier 2 stat 2 category=
==========================
|set tier 2 stat 3 value=
-->{{#if:{{{flavor_text|}}}|
|set tier 2 stat 3 category=
{{FlavorText
|set tier 3 required pieces=
|flavor_text={{{flavor_text|}}}
|set tier 3 stat 1 value=
}}}}<!--
|set tier 3 stat 1 category=
==========================
|set tier 3 stat 2 value=
      SELL PRICE       
|set tier 3 stat 2 category=
==========================
|set tier 3 stat 3 value=
-->{{#if:{{{sell_price_gold|}}}{{{sell_price_silver|}}}{{{sell_price_copper|}}}|
|set tier 3 stat 3 category=
{{PriceDisplay
|level requirement=
|gold={{{sell_price_gold|}}}
|class requirement=[[Adventuring]]
|silver={{{sell_price_silver|}}}
|how to acquire=*[[Shoat|Shoat (Newhaven Valley)]]
|copper={{{sell_price_copper|}}}
|recipe=*
}}}}<!--
|crafting profession=
==========================
|crafting components=:-
      CRAFTING INFO     
|sale price=75 Copper
==========================
}}
-->{{#if:{{{crafting_profession|}}}{{{recipe_page|}}}|
{{CraftingDetails
| crafting_profession = {{{crafting_profession|}}}
| recipe_page        = {{{recipe_page|}}}


-->
| component1_name              = {{{component1_name|}}}
[[File:{{{tooltip image file}}}|thumb|{{{item name}}} Tooltip]]
| component1_material          = {{{component1_material|}}}
| component1_category_tier    = {{{component1_category_tier|}}}
| component1_material_category = {{{component1_material_category|}}}


<h2> Stats </h2>
| component2_name              = {{{component2_name|}}}
:Equipment Type: [[:Category:{{{equipment type}}}|{{{equipment type}}}]]
| component2_material          = {{{component2_material|}}}
:Requirements: {{{level requirement}}} {{{class requirement}}}
| component2_category_tier    = {{{component2_category_tier|}}}
{{#if: {{{stat category 1}}}
| component2_material_category = {{{component2_material_category|}}}
|{{Additional Stats
 
|stat value 1={{{stat value 1}}}
| component3_name              = {{{component3_name|}}}
|stat category 1={{{stat category 1}}}
| component3_material          = {{{component3_material|}}}
|stat value 2={{{stat value 2}}}
| component3_category_tier    = {{{component3_category_tier|}}}
|stat category 2={{{stat category 2}}}
| component3_material_category = {{{component3_material_category|}}}
|stat value 3={{{stat value 3}}}
 
|stat category 3={{{stat category 3}}}
| component4_name              = {{{component4_name|}}}
|stat value 4={{{stat value 4}}}
| component4_material          = {{{component4_material|}}}
|stat category 4={{{stat category 4}}}
| component4_category_tier    = {{{component4_category_tier|}}}
|stat value 5={{{stat value 5}}}
| component4_material_category = {{{component4_material_category|}}}
|stat category 5={{{stat category 5}}}
 
}}
| component5_name              = {{{component5_name|}}}
}}
| component5_material          = {{{component5_material|}}}
{{#if: {{{tier 1 required pieces}}}
| component5_category_tier    = {{{component5_category_tier|}}}
|{{Set Bonus
| component5_material_category = {{{component5_material_category|}}}
|set name={{{set bonus name}}}
}}}}<!--
|tier 1 required pieces={{{set tier 1 required pieces}}}
==========================
|tier 1 stat 1 value={{{set tier 1 stat 1 value}}}
          NOTES         
|tier 1 stat 1 category={{{set tier 1 stat 1 category}}}
==========================
|tier 1 stat 2 value={{{set tier 1 stat 2 value}}}
-->{{#if:{{{notes|}}}|
|tier 1 stat 2 category={{{set tier 1 stat 2 category}}}
{{Notes
|tier 1 stat 3 value={{{set tier 1 stat 3 value}}}
|notes={{{notes|}}}
|tier 1 stat 3 category={{{set tier 1 stat 3 category}}}
}}}}<!--
|tier 2 required pieces={{{set tier 2 required pieces}}}
==========================
|tier 2 stat 1 value={{{set tier 2 stat 1 value}}}
        CATEGORIES       
|tier 2 stat 1 category={{{set tier 2 stat 1 category}}}
==========================
|tier 2 stat 2 value={{{set tier 2 stat 2 value}}}
--><includeonly>[[Category:Accessory]]</includeonly>
|tier 2 stat 2 category={{{set tier 2 stat 2 category}}}
{{#if:{{{equipment_type|}}}|[[Category:{{{equipment_type}}} Equipment]]}}
|tier 2 stat 3 value={{{set tier 2 stat 3 value}}}
{{#if:{{{crafting_profession|}}}|[[Category:Crafted Accessory]]}}
|tier 2 stat 3 category={{{set tier 2 stat 3 category}}}
{{#if:{{{class_requirement|}}}|
|tier 3 required pieces={{{set tier 3 required pieces}}}
{{#invoke:ClassCategories|fromDelimited
|tier 3 stat 1 value={{{set tier 3 stat 1 value}}}
| {{{class_requirement}}}
|tier 3 stat 1 category={{{set tier 3 stat 1 category}}}
| delimiter=,
|tier 3 stat 2 value={{{set tier 3 stat 2 value}}}
| equipment_type=Accessories
|tier 3 stat 2 category={{{set tier 3 stat 2 category}}}
}} }}
|tier 3 stat 3 value={{{set tier 3 stat 3 value}}}
 
|tier 3 stat 3 category={{{set tier 3 stat 3 category}}}
<includeonly><div style="display:none">
}}
[[Is soulbound::{{{is_soulbound|}}}]]
}}
[[Equipment type::{{{equipment_type|}}}]]
{{#if: {{{recipe}}}
[[Level requirement::{{{level_requirement|}}}]]
|<h2> Recipe </h2>
{{#arraymap:{{{class_requirement|}}}|,|x|[[Class requirement::x]]}}
{{{recipe}}} using:
 
{{{crafting components}}}
[[Profession::{{{crafting_profession|}}}]]
{{#if: {{{crafting profession}}}
{{#arraymap:{{{recipe_page|}}}|,|x|[[Recipe page::x]]}}
|[[Category:{{{crafting profession}}}]]
[[Crafting component name::{{{component1_name|}}}]]
}}
{{#arraymap:{{{component1_material|}}}|,|x|[[Crafting component material::x]]}}
}}
{{#arraymap:{{{component1_material_category|}}}|,|x|[[Crafting component material category::x]]}}
{{#if: {{{how to acquire}}}
[[Crafting component name::{{{component2_name|}}}]]
|<h2> How to Acquire </h2>
{{#arraymap:{{{component2_material|}}}|,|x|[[Crafting component material::x]]}}
{{{how to acquire}}}
{{#arraymap:{{{component2_material_category|}}}|,|x|[[Crafting component material category::x]]}}
}}
[[Crafting component name::{{{component3_name|}}}]]
{{#if: {{{sale price}}}
{{#arraymap:{{{component3_material|}}}|,|x|[[Crafting component material::x]]}}
|<h2> Sale Price </h2>
{{#arraymap:{{{component3_material_category|}}}|,|x|[[Crafting component material category::x]]}}
<!-- X Gold Y Silver Z Copper -->
[[Crafting component name::{{{component4_name|}}}]]
:{{{sale price}}}
{{#arraymap:{{{component4_material|}}}|,|x|[[Crafting component material::x]]}}
}}
{{#arraymap:{{{component4_material_category|}}}|,|x|[[Crafting component material category::x]]}}
[[Category:Accessory]][[Category:{{{equipment type}}}]]
[[Crafting component name::{{{component5_name|}}}]]
{{#arraymap:{{{component5_material|}}}|,|x|[[Crafting component material::x]]}}
{{#arraymap:{{{component5_material_category|}}}|,|x|[[Crafting component material category::x]]}}
<span style="display:none">{{#default_form:Accessory}}</span>
</div></includeonly>

Latest revision as of 21:10, 25 June 2025

Accessory

Image Needed
Stats