Template:Armor/doc: Difference between revisions
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| equipment_type = | | equipment_type = | ||
| armor_weight = | | armor_weight = | ||
| armor_class = | | armor_class = | ||
| durability = | | durability = | ||
| is_soulbound = | |||
| stat1_name = | | stat1_name = | ||
| stat1_value = | | stat1_value = | ||
| stat2_name = | | stat2_name = | ||
| stat2_value = | | stat2_value = | ||
| stat3_name = | | stat3_name = | ||
| stat3_value = | | stat3_value = | ||
| stat4_name = | | stat4_name = | ||
| stat4_value = | | stat4_value = | ||
| stat5_name = | | stat5_name = | ||
| stat5_value = | | stat5_value = | ||
| stat6_name = | | stat6_name = | ||
| stat6_value = | | stat6_value = | ||
| set_name = | | set_name = | ||
| set_bonus_1_required = | | set_bonus_1_required = | ||
| set_bonus_1_effect1_stat = | | set_bonus_1_effect1_stat = | ||
| set_bonus_1_effect1_value = | | set_bonus_1_effect1_value = | ||
| set_bonus_1_effect2_stat = | | set_bonus_1_effect2_stat = | ||
| set_bonus_1_effect2_value = | | set_bonus_1_effect2_value = | ||
| set_bonus_1_effect3_stat = | | set_bonus_1_effect3_stat = | ||
| set_bonus_1_effect3_value = | | set_bonus_1_effect3_value = | ||
| set_bonus_2_required = | | set_bonus_2_required = | ||
| set_bonus_2_effect1_stat = | | set_bonus_2_effect1_stat = | ||
| set_bonus_2_effect1_value = | | set_bonus_2_effect1_value = | ||
| set_bonus_2_effect2_stat = | | set_bonus_2_effect2_stat = | ||
| set_bonus_2_effect2_value = | | set_bonus_2_effect2_value = | ||
| set_bonus_2_effect3_stat = | | set_bonus_2_effect3_stat = | ||
| set_bonus_2_effect3_value = | | set_bonus_2_effect3_value = | ||
| set_bonus_3_required = | | set_bonus_3_required = | ||
| set_bonus_3_effect1_stat = | | set_bonus_3_effect1_stat = | ||
| set_bonus_3_effect1_value = | | set_bonus_3_effect1_value = | ||
| set_bonus_3_effect2_stat = | | set_bonus_3_effect2_stat = | ||
| set_bonus_3_effect2_value = | | set_bonus_3_effect2_value = | ||
| set_bonus_3_effect3_stat = | | set_bonus_3_effect3_stat = | ||
| set_bonus_3_effect3_value = | | set_bonus_3_effect3_value = | ||
| level_requirement = | | level_requirement = | ||
| class_requirement1 = | | class_requirement1 = | ||
| class_requirement2 = | | class_requirement2 = | ||
| class_requirement3 = | | class_requirement3 = | ||
| how_to_acquire | | how_to_acquire = | ||
| sale_price = | |||
| sale_price | |||
| model_image1 = | | model_image1 = | ||
| Line 83: | Line 83: | ||
;durability | ;durability | ||
:The maximum durability value. | :The maximum durability value. | ||
;is_soulbound: Set to any value to display soulbound notice | |||
=== Additional Stats === | === Additional Stats === | ||
| Line 100: | Line 101: | ||
=== Acquisition & Sale === | === Acquisition & Sale === | ||
;how_to_acquire: Where or how to get the weapon | ;how_to_acquire: Where or how to get the weapon | ||
;sale_price: Vendor sale price (e.g., 15Gold 22Silver 11Copper) | |||
;sale_price: Vendor sale price (e.g., | |||
=== Gallery === | === Gallery === | ||
Revision as of 17:36, 25 April 2025
This template displays all information related to a piece of armor in Embers Adrift, including stats, requirements, set bonuses, and visuals.
Usage
{{Armor
| name =
| tooltip_image =
| equipment_type =
| armor_weight =
| armor_class =
| durability =
| is_soulbound =
| stat1_name =
| stat1_value =
| stat2_name =
| stat2_value =
| stat3_name =
| stat3_value =
| stat4_name =
| stat4_value =
| stat5_name =
| stat5_value =
| stat6_name =
| stat6_value =
| set_name =
| set_bonus_1_required =
| set_bonus_1_effect1_stat =
| set_bonus_1_effect1_value =
| set_bonus_1_effect2_stat =
| set_bonus_1_effect2_value =
| set_bonus_1_effect3_stat =
| set_bonus_1_effect3_value =
| set_bonus_2_required =
| set_bonus_2_effect1_stat =
| set_bonus_2_effect1_value =
| set_bonus_2_effect2_stat =
| set_bonus_2_effect2_value =
| set_bonus_2_effect3_stat =
| set_bonus_2_effect3_value =
| set_bonus_3_required =
| set_bonus_3_effect1_stat =
| set_bonus_3_effect1_value =
| set_bonus_3_effect2_stat =
| set_bonus_3_effect2_value =
| set_bonus_3_effect3_stat =
| set_bonus_3_effect3_value =
| level_requirement =
| class_requirement1 =
| class_requirement2 =
| class_requirement3 =
| how_to_acquire =
| sale_price =
| model_image1 =
| model_image2 =
| model_image3 =
}}
Parameters
Basic Info
- name
- Name of the armor item (defaults to page name).
- tooltip_image
- File name of the in-game tooltip image.
Stats
- equipment_type
- Slot this armor is worn in (e.g., Chest, Legs, Feet).
- armor_weight
- Numerical weight value of the armor.
- armor_class
- Numerical defense value of the armor.
- durability
- The maximum durability value.
- is_soulbound
- Set to any value to display soulbound notice
Additional Stats
Up to 6 optional bonus stats can be added with:
- stat1_name / stat1_value through stat6_name / stat6_value
- For example,
stat1_name = Combat Movementandstat1_value = +25
Set Bonuses
Set bonuses are handled by Template:SetBonus and support up to 3 tiers. See that template’s documentation for full details.
Requirements
- level_requirement
- The required level to equip.
- class_requirement1/2/3
- Accepts up to 3 classes. Each is auto-linked and used for categorization.
Acquisition & Sale
- how_to_acquire
- Where or how to get the weapon
- sale_price
- Vendor sale price (e.g., 15Gold 22Silver 11Copper)
Gallery
- model_image1/2/3
- Images of the armor model as seen in-game.
Auto-Categorization
This template will automatically categorize the page under:
[[Category:{{{equipment_type}}} Equipment]][[Category:{{{class_requirement1}}} Armor]](and so on)
Notes
- All sections are optional and will only display if data is provided.
- Stats and set bonus effects are also linked to their categories to encourage exploration.