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From Drifters Almanac
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<center>
== Create a New Weapon ==
== Create a New Weapon ==


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buttonlabel=Create Weapon Page
buttonlabel=Create Weapon Page
</inputbox>
</inputbox>


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buttonlabel=Create Crafted Weapon Page
buttonlabel=Create Crafted Weapon Page
</inputbox>
</inputbox>


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buttonlabel=Create Armor Page
buttonlabel=Create Armor Page
</inputbox>
</inputbox>


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buttonlabel=Create Crafted Armor Page
buttonlabel=Create Crafted Armor Page
</inputbox>
</inputbox>


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buttonlabel=Create Accessory Page
buttonlabel=Create Accessory Page
</inputbox>
</inputbox>


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buttonlabel=Create Crafted Accessory Page
buttonlabel=Create Crafted Accessory Page
</inputbox>
</inputbox>


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buttonlabel=Create Equipment Set Page
buttonlabel=Create Equipment Set Page
</inputbox>
</inputbox>
</center>


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Revision as of 18:12, 26 April 2025

🛠️ Welcome to the Create Center!

Here you can create new pages for Drifter's Almanac quickly and easily.

Use the sections below to start creating Weapons, Armor, Accessories, and Equipment Sets. Each button will preload the correct template to help you format your page properly. Please name pages carefully based on the format shown in each section. If you need full guidance, visit Contributing.

New discoveries keep our world alive. Good luck, Drifter! 🔥

Create a New Weapon

Enter the name of the weapon.





Create a New Crafted Weapon

Enter the name of the crafted weapon.
For distinct variations use the naming convention "Item Name/Secondary Material" The Secondary Material being a material that changes stats/level.
(Example: "Highlands Copper Great Axe/Highlands Pine")





Create a New Armor

Enter the name of the armor piece.





Create a New Crafted Armor

Enter the name of the crafted armor piece.
For distinct variations use the naming convention "Item Name/Secondary Material" The Secondary Material being a material that changes stats/level.
(Example: "Newhaven Copper Helm/Rough Light Leather")





Create a New Accessory

Enter the name of the accessory.





Create a New Crafted Accessory

Enter the name of the crafted accessory.
For distinct variations use the naming convention "Item Name/Secondary Material" The Secondary Material being a material that changes stats/level.
(Example: "Highlands Copper Great Axe/Highlands Pine")






Create a New Equipment Set

Enter the name of the Equipment Set using this format: Salt Luck (Set)





Need Help?

See the Contributing page for detailed instructions.