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<pre>
<pre>
{{Armor
{{Armor
| name =  
| name =  
| tooltip_image =  
| tooltip_image =  


| equipment_type =  
| equipment_type =  
| armor_weight =  
| armor_weight =  
| armor_class =  
| armor_class =  
| durability =  
| durability =  


| stat1_name =  
| stat1_name =  
| stat1_value =  
| stat1_value =  
| stat2_name =  
| stat2_name =  
| stat2_value =  
| stat2_value =  
| stat3_name =  
| stat3_name =  
| stat3_value =  
| stat3_value =  
| stat4_name =  
| stat4_name =  
| stat4_value =  
| stat4_value =  
| stat5_name =  
| stat5_name =  
| stat5_value =  
| stat5_value =  
| stat6_name =  
| stat6_name =  
| stat6_value =  
| stat6_value =  


| level_requirement =  
| set_name =  
| class_requirement1 =  
| set_bonus_1_required =  
| class_requirement2 =  
| set_bonus_1_effect1_stat =
| set_bonus_1_effect1_value =
| set_bonus_1_effect2_stat =
| set_bonus_1_effect2_value =
| set_bonus_1_effect3_stat =
| set_bonus_1_effect3_value =  


| set_name =  
| set_bonus_2_required =  
| set_bonus_1_required =  
| set_bonus_2_effect1_stat =  
| set_bonus_1_effect1_stat =  
| set_bonus_2_effect1_value =  
| set_bonus_1_effect1_value =  
| set_bonus_2_effect2_stat =  
| set_bonus_1_effect2_stat =  
| set_bonus_2_effect2_value =  
| set_bonus_1_effect2_value =  
| set_bonus_2_effect3_stat =
| set_bonus_2_effect3_value =  


| set_bonus_2_required =  
| set_bonus_3_required =  
| set_bonus_2_effect1_stat =  
| set_bonus_3_effect1_stat =  
| set_bonus_2_effect1_value =  
| set_bonus_3_effect1_value =
| set_bonus_3_effect2_stat =
| set_bonus_3_effect2_value =
| set_bonus_3_effect3_stat =
| set_bonus_3_effect3_value =  


| set_bonus_3_required =  
| level_requirement =  
| set_bonus_3_effect1_stat =  
| class_requirement1 =  
| set_bonus_3_effect1_value =  
| class_requirement2 =  
| set_bonus_3_effect2_stat =
| class_requirement3 =  
| set_bonus_3_effect2_value =  


| model_image1 =  
| how_to_acquire    =
| model_image2 =  
| is_soulbound      =
| model_image3 =  
| sale_price        =
 
| model_image1 =  
| model_image2 =  
| model_image3 =  
}}
}}
</pre>
</pre>
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;stat1_name / stat1_value through stat6_name / stat6_value
;stat1_name / stat1_value through stat6_name / stat6_value
:For example, <code>stat1_name = Combat Movement</code> and <code>stat1_value = +25</code>
:For example, <code>stat1_name = Combat Movement</code> and <code>stat1_value = +25</code>
=== Set Bonuses ===
Set bonuses are handled by [[Template:SetBonus]] and support up to 3 tiers. See that template’s documentation for full details.


=== Requirements ===
=== Requirements ===
Line 82: Line 98:
:Accepts up to 3 classes. Each is auto-linked and used for categorization.
:Accepts up to 3 classes. Each is auto-linked and used for categorization.


=== Set Bonuses ===
=== Acquisition & Sale ===
Set bonuses are handled by [[Template:SetBonus]] and support up to 3 tiers. See that template’s documentation for full details.
;how_to_acquire: Where or how to get the weapon
;is_soulbound: Set to any value to display soulbound notice
;sale_price: Vendor sale price (e.g., 15G 22S 11C)


=== Gallery ===
=== Gallery ===

Revision as of 16:56, 24 April 2025

This template displays all information related to a piece of armor in Embers Adrift, including stats, requirements, set bonuses, and visuals.

Usage

{{Armor
 | name = 
 | tooltip_image = 

 | equipment_type = 
 | armor_weight = 
 | armor_class = 
 | durability = 

 | stat1_name = 
 | stat1_value = 
 | stat2_name = 
 | stat2_value = 
 | stat3_name = 
 | stat3_value = 
 | stat4_name = 
 | stat4_value = 
 | stat5_name = 
 | stat5_value = 
 | stat6_name = 
 | stat6_value = 

 | set_name = 
 | set_bonus_1_required = 
 | set_bonus_1_effect1_stat = 
 | set_bonus_1_effect1_value = 
 | set_bonus_1_effect2_stat = 
 | set_bonus_1_effect2_value = 
 | set_bonus_1_effect3_stat = 
 | set_bonus_1_effect3_value = 

 | set_bonus_2_required = 
 | set_bonus_2_effect1_stat = 
 | set_bonus_2_effect1_value = 
 | set_bonus_2_effect2_stat = 
 | set_bonus_2_effect2_value = 
 | set_bonus_2_effect3_stat = 
 | set_bonus_2_effect3_value = 

 | set_bonus_3_required = 
 | set_bonus_3_effect1_stat = 
 | set_bonus_3_effect1_value = 
 | set_bonus_3_effect2_stat = 
 | set_bonus_3_effect2_value = 
 | set_bonus_3_effect3_stat = 
 | set_bonus_3_effect3_value = 

 | level_requirement = 
 | class_requirement1 = 
 | class_requirement2 = 
 | class_requirement3 = 

 | how_to_acquire     = 
 | is_soulbound       = 
 | sale_price         = 

 | model_image1 = 
 | model_image2 = 
 | model_image3 = 
}}

Parameters

Basic Info

name
Name of the armor item (defaults to page name).
tooltip_image
File name of the in-game tooltip image.

Stats

equipment_type
Slot this armor is worn in (e.g., Chest, Legs, Feet).
armor_weight
Numerical weight value of the armor.
armor_class
Numerical defense value of the armor.
durability
The maximum durability value.

Additional Stats

Up to 6 optional bonus stats can be added with:

stat1_name / stat1_value through stat6_name / stat6_value
For example, stat1_name = Combat Movement and stat1_value = +25

Set Bonuses

Set bonuses are handled by Template:SetBonus and support up to 3 tiers. See that template’s documentation for full details.

Requirements

level_requirement
The required level to equip.
class_requirement1/2/3
Accepts up to 3 classes. Each is auto-linked and used for categorization.

Acquisition & Sale

how_to_acquire
Where or how to get the weapon
is_soulbound
Set to any value to display soulbound notice
sale_price
Vendor sale price (e.g., 15G 22S 11C)

Gallery

model_image1/2/3
Images of the armor model as seen in-game.

Auto-Categorization

This template will automatically categorize the page under:

  • [[Category:{{{equipment_type}}} Equipment]]
  • [[Category:{{{class_requirement1}}} Armor]] (and so on)

Notes

  • All sections are optional and will only display if data is provided.
  • Stats and set bonus effects are also linked to their categories to encourage exploration.