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<div style="border: 1px solid #4a774a; background-color: #1c1c1c; color: #ccc; padding: 1em; border-radius: 6px; margin-bottom: 1em;">
<div style="border: 2px solid #4a774a; background-color: #1c1c1c; color: #ccc; padding: 1.5em; border-radius: 8px; margin-bottom: 1.5em; text-align: center;">
<center>
<span style="font-size: 1.8em;">🛠️ Welcome to the Create Center!</span><br><br>
<span style="font-size: 1.5em;">🛠️ Welcome to the Create Center!</span>
Here you can create new pages for Drifter's Almanac quickly and easily.<br>
</center>
Each button will preload a guide and the correct template to help you format your page properly.<br><br>
 
If you need full guidance, visit [[Contributing]].<br><br>
Here you can create new pages for Drifter's Almanac quickly and easily.
<i>New discoveries keep our world alive. Good luck, Drifter! 🔥</i>
 
Use the sections below to start creating Weapons, Armor, Accessories, and Equipment Sets. 
Each button will preload a guide and the correct template to help you format your page properly.
Please name pages carefully based on the format shown in each section. 
If you need full guidance, visit [[Contributing]].
 
:''New discoveries keep our world alive. Good luck, Drifter!'' 🔥
</div>
</div>


----
<div style="display: flex; flex-wrap: wrap; justify-content: center; gap: 2em;">
<center>
== Create a New Weapon ==
 
Enter the name of the weapon.


<!-- Weapon -->
<div style="flex: 1 1 300px; border: 1px solid #4a774a; background-color: #222; padding: 1em; border-radius: 8px; text-align: center;">
<span style="font-size: 1.3em;">⚔️ Create a Weapon</span><br><br>
Enter the name of the weapon.<br><br>
<inputbox>
<inputbox>
type=create
type=create
width=60
width=40
default=New_Weapon_Name
default=New_Weapon_Name
preload=Template:Preload_Weapon
preload=Template:Preload_Weapon
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buttonlabel=Create Weapon Page
buttonlabel=Create Weapon Page
</inputbox>
</inputbox>
</div>


 
<!-- Crafted Weapon -->
 
<div style="flex: 1 1 300px; border: 1px solid #4a774a; background-color: #222; padding: 1em; border-radius: 8px; text-align: center;">
 
<span style="font-size: 1.3em;">⚒️ Create a Crafted Weapon</span><br><br>
 
Use format: ''Item Name/Secondary Material''<br>
----
Example: Highlands Copper Great Axe/Highlands Pine<br><br>
 
== Create a New Crafted Weapon ==
 
Enter the name of the crafted weapon.<br>
For distinct variations use the naming convention "Item Name/Secondary Material" The Secondary Material being a material that changes stats/level.<br>
(Example: "Highlands Copper Great Axe/Highlands Pine")
 
<inputbox>
<inputbox>
type=create
type=create
width=60
width=40
default=New_Crafted_Weapon_Name
default=New_Crafted_Weapon_Name
preload=Template:Preload_CraftedWeapon
preload=Template:Preload_CraftedWeapon
Line 49: Line 36:
buttonlabel=Create Crafted Weapon Page
buttonlabel=Create Crafted Weapon Page
</inputbox>
</inputbox>
</div>


 
<!-- Armor -->
 
<div style="flex: 1 1 300px; border: 1px solid #4a774a; background-color: #222; padding: 1em; border-radius: 8px; text-align: center;">
 
<span style="font-size: 1.3em;">🛡️ Create Armor</span><br><br>
 
Enter the name of the armor piece.<br><br>
----
 
== Create a New Armor ==
 
Enter the name of the armor piece.
 
<inputbox>
<inputbox>
type=create
type=create
width=60
width=40
default=New_Armor_Name
default=New_Armor_Name
preload=Template:Preload_Armor
preload=Template:Preload_Armor
Line 68: Line 50:
buttonlabel=Create Armor Page
buttonlabel=Create Armor Page
</inputbox>
</inputbox>
</div>


 
<!-- Crafted Armor -->
 
<div style="flex: 1 1 300px; border: 1px solid #4a774a; background-color: #222; padding: 1em; border-radius: 8px; text-align: center;">
 
<span style="font-size: 1.3em;">⚒️ Create a Crafted Armor</span><br><br>
 
Use format: ''Item Name/Secondary Material''<br>
----
Example: Newhaven Copper Helm/Rough Light Leather<br><br>
 
== Create a New Crafted Armor ==
 
Enter the name of the crafted armor piece.<br>
For distinct variations use the naming convention "Item Name/Secondary Material" The Secondary Material being a material that changes stats/level.<br>
(Example: "Newhaven Copper Helm/Rough Light Leather")
 
<inputbox>
<inputbox>
type=create
type=create
width=60
width=40
default=New_Crafted_Armor_Name
default=New_Crafted_Armor_Name
preload=Template:Preload_CraftedArmor
preload=Template:Preload_CraftedArmor
Line 89: Line 65:
buttonlabel=Create Crafted Armor Page
buttonlabel=Create Crafted Armor Page
</inputbox>
</inputbox>
</div>


 
<!-- Accessory -->
 
<div style="flex: 1 1 300px; border: 1px solid #4a774a; background-color: #222; padding: 1em; border-radius: 8px; text-align: center;">
 
<span style="font-size: 1.3em;">💍 Create an Accessory</span><br><br>
 
Enter the name of the accessory.<br><br>
----
 
== Create a New Accessory ==
 
Enter the name of the accessory.
 
<inputbox>
<inputbox>
type=create
type=create
width=60
width=40
default=New_Accessory_Name
default=New_Accessory_Name
preload=Template:Preload_Accessory
preload=Template:Preload_Accessory
Line 108: Line 79:
buttonlabel=Create Accessory Page
buttonlabel=Create Accessory Page
</inputbox>
</inputbox>
</div>


 
<!-- Crafted Accessory -->
 
<div style="flex: 1 1 300px; border: 1px solid #4a774a; background-color: #222; padding: 1em; border-radius: 8px; text-align: center;">
 
<span style="font-size: 1.3em;">⚒️ Create a Crafted Accessory</span><br><br>
 
Use format: ''Item Name/Secondary Material''<br>
----
Example: Highlands Copper Great Axe/Highlands Pine<br><br>
 
== Create a New Crafted Accessory ==
 
Enter the name of the crafted accessory.<br>
For distinct variations use the naming convention "Item Name/Secondary Material" The Secondary Material being a material that changes stats/level.<br>
(Example: "Highlands Copper Great Axe/Highlands Pine")
 
 
<inputbox>
<inputbox>
type=create
type=create
width=60
width=40
default=New_Crafted_Accessory_Name
default=New_Crafted_Accessory_Name
preload=Template:Preload_CraftedAccessory
preload=Template:Preload_CraftedAccessory
Line 130: Line 94:
buttonlabel=Create Crafted Accessory Page
buttonlabel=Create Crafted Accessory Page
</inputbox>
</inputbox>
</div>


 
<!-- Equipment Set -->
 
<div style="flex: 1 1 300px; border: 1px solid #4a774a; background-color: #222; padding: 1em; border-radius: 8px; text-align: center;">
 
<span style="font-size: 1.3em;">🎯 Create an Equipment Set</span><br><br>
 
Use format: ''Set Name (Set)''<br>
----
Example: Salt Luck (Set)<br><br>
 
== Create a New Equipment Set ==
 
Enter the name of the Equipment Set using this format: '''Salt Luck (Set)'''
 
<inputbox>
<inputbox>
type=create
type=create
width=60
width=40
default=New_Set_Name_(Set)
default=New_Set_Name_(Set)
preload=Template:Preload_EquipmentSet
preload=Template:Preload_EquipmentSet
Line 149: Line 109:
buttonlabel=Create Equipment Set Page
buttonlabel=Create Equipment Set Page
</inputbox>
</inputbox>
</center>
</div>
 
 
 


</div>


----
----


== Need Help? ==
<div style="text-align: center; font-size: 1.1em; margin-top: 2em;">
See the [[Contributing]] page for detailed instructions.
Need help? Visit the [[Contributing]] page for detailed instructions.
</div>

Revision as of 13:56, 27 April 2025

🛠️ Welcome to the Create Center!

Here you can create new pages for Drifter's Almanac quickly and easily.
Each button will preload a guide and the correct template to help you format your page properly.

If you need full guidance, visit Contributing.

New discoveries keep our world alive. Good luck, Drifter! 🔥

⚔️ Create a Weapon

Enter the name of the weapon.


⚒️ Create a Crafted Weapon

Use format: Item Name/Secondary Material
Example: Highlands Copper Great Axe/Highlands Pine


🛡️ Create Armor

Enter the name of the armor piece.


⚒️ Create a Crafted Armor

Use format: Item Name/Secondary Material
Example: Newhaven Copper Helm/Rough Light Leather


💍 Create an Accessory

Enter the name of the accessory.


⚒️ Create a Crafted Accessory

Use format: Item Name/Secondary Material
Example: Highlands Copper Great Axe/Highlands Pine


🎯 Create an Equipment Set

Use format: Set Name (Set)
Example: Salt Luck (Set)



Need help? Visit the Contributing page for detailed instructions.