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* <code>component1-5_name</code>: Enter the component name. (e.g., Metal, Gem, Loop)
* <code>component1-5_name</code>: Enter the component name. (e.g., Metal, Gem, Loop)
* <code>component1-5_material</code>: Enter the material used for that component.
* <code>component1-5_material</code>: Enter the material used for that component.
* <code>componentX_material_category</code>: Link to a material category (e.g., Cut Topaz Gem, Metal). Use this when a variety of interchangeable materials are allowed or when the exact material doesn't change the product outcome.
* <code>component1-5_material_category</code>: You can enter one or more valid material categories (e.g., Cut Topaz Gem, Metal). If multiple are valid, separate them with commas. Each entry will be automatically linked to its category page. Use this when a variety of interchangeable materials are allowed or when the exact material doesn't change the product outcome.


<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">4. Save the Page</div>
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">4. Save the Page</div>

Revision as of 12:17, 6 May 2025

Creating a New Crafted Accessory Page

Welcome, Drifter! This guide will help you create new pages for crafted accessories — including necklaces, rings, and earrings.

Steps to Create a New Crafted Accessory Page

1. Create the Page

Use the name of the crafted accessory exactly as it appears after crafting.

If the accessory can be made from multiple materials, use the format: Accessory Name/Secondary Material Example: Newhaven Copper Necklace/Fair Light Leather

2. Use the CraftedAccessory Template

On the new page, copy/paste the template found below.
If you use the Create Center, the template will automatically preload the following structure:

{{CraftedAccessory
| name = 
| tooltip_image = 

| equipment_type = 
| level_requirement = 
| class_requirement1 = 
| class_requirement2 = 
| class_requirement3 = 

| stat1_name = 
| stat1_value = 
| stat2_name = 
| stat2_value = 
| stat3_name = 
| stat3_value = 
| stat4_name = 
| stat4_value = 
| stat5_name = 
| stat5_value = 
| stat6_name = 
| stat6_value = 

| crafting_profession = 
| recipe_page = 

| component1_name = 
| component1_material = 
| component1_material_category = 
| component2_name = 
| component2_material = 
| component2_material_category = 
| component3_name = 
| component3_material = 
| component3_material_category = 
| component4_name = 
| component4_material = 
| component4_material_category = 
| component5_name = 
| component5_material = 
| component5_material_category = 
}}
3. Filling Out Details

  • equipment_type: Neck, Finger, Earring, etc.
  • level_requirement: Minimum level to equip.
  • class_requirement1–3: Classes that can equip it.
  • stat1-6_name: Example: Combat Movement, Healing, Positional, Penetration, Chemical Damage Resist
  • stat1-6_value: Enter value of stat. (+10, -5, etc)
  • crafting_profession: The profession that crafts the item (e.g., Armorsmith, Outfitter).
  • recipe_page: Link to the recipe used to craft the armor.
  • component1-5_name: Enter the component name. (e.g., Metal, Gem, Loop)
  • component1-5_material: Enter the material used for that component.
  • component1-5_material_category: You can enter one or more valid material categories (e.g., Cut Topaz Gem, Metal). If multiple are valid, separate them with commas. Each entry will be automatically linked to its category page. Use this when a variety of interchangeable materials are allowed or when the exact material doesn't change the product outcome.
4. Save the Page

Preview your work and save it!

Examples

Helpful Templates

Categories

Pages using this template are automatically categorized into:

  • Category:Accessory
  • Category:Crafted Accessories
  • Category:<equipment_type> Equipment
  • Category:<class_requirement> Accessories
Notes

  • Sections are only shown if data is filled in.
  • Up to six additional stats and five crafting components are supported.