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Created page with "<div style="font-size: 1.7em; font-weight: normal; margin-top: 1em;">Creating a New Augment Page</div> <hr style="border: 0; border-top: 1px solid #555;" /> Welcome, Drifter! This guide will help you create pages for Augments — crafted enhancements that can be applied to various item slots such as Weapons, Shields, Armor, and Accessories. <div style="font-size: 1.5em; font-weight: normal; margin-top: 1em;">Steps to Create a New Augment Page</div> <hr style="border:..." |
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Latest revision as of 09:45, 7 May 2025
Creating a New Augment Page
Welcome, Drifter! This guide will help you create pages for Augments — crafted enhancements that can be applied to various item slots such as Weapons, Shields, Armor, and Accessories.
Steps to Create a New Augment Page
1. Create the Page
Use the name of the augment exactly as it appears in-game.
If the augment can be crafted using different material combinations, use the format:
Item Name/Secondary Material
Example:
Copper Armor Bracing/Fair Thick Leather
2. Use the Augment Template
On the new page, copy/paste the template found below.
If you use the Create Center, this structure will be automatically preloaded:
{{Augment | name = | tooltip_image = AugmentPlaceholder.png | augment_category1 = | augment_category2 = | level_requirement = | class_requirement1 = | class_requirement2 = | class_requirement3 = | stat1_name = | stat1_value = | stat2_name = | stat2_value = | stat3_name = | stat3_value = | stat4_name = | stat4_value = | stat5_name = | stat5_value = | stat6_name = | stat6_value = | crafting_profession = | recipe_page = | component1_name = | component1_material = | component1_material_category = | component2_name = | component2_material = | component2_material_category = | component3_name = | component3_material = | component3_material_category = | component4_name = | component4_material = | component4_material_category = | component5_name = | component5_material = | component5_material_category = }}
3. Filling Out Details
augment_category1–2
: What the augment can be applied to (e.g., Weapon, Offhand, Vambraces, Faulds).level_requirement
: Minimum level to use the augment.class_requirement1–3
: Classes that can use the augment, if applicable.
stat1-6_name
: Example: Combat Movement, Hit, Resilience, Chemical Damage Resist, Mental Debuff Resiststat1-6_value
: Value of the stat bonus (e.g., +1, +3)
crafting_profession
: The profession that crafts the augment (e.g., Weaponsmith, Outfitter).recipe_page
: Name of the recipe used to craft the augment.
component1-5_name
: Name of the component slot (e.g., Metal, Leather, Cloth)component1-5_material
: One or more specific items used for that component (e.g., Copper Ingot, Fine Thick Leather). Separate with commas if more than one — each entry will be linked automatically.component1-5_material_category
: Use this when the recipe allows multiple interchangeable materials by category (e.g., Copper Metal, Thick Leather). Separate with commas if needed. Each category will be auto-linked.
- Important**: Use either
componentX_material
orcomponentX_material_category
, not both. If both are present, the material will be shown and the category ignored.
- Important**: Use either
4. Save the Page
Preview your work and save the page!
Examples
Helpful Templates
Categories
Pages using this template are automatically categorized into:
- Category:Augment
- Category:<augment_category> Augment
- Category:Crafted Augments
Notes
- Only filled-in sections will appear on the page.
- Augments are always crafted and cannot be soulbound or sold.
- Supports up to 6 stat modifiers and 5 crafting components.