Contributing/Creating Ammo
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Creating a New Ammo Page
Welcome, Drifter! This guide will help you create new pages for ammunition items — such as Arrows and Bolts.
Steps to Create a New Ammo Page
1. Create the Page
Use the name of the ammo item exactly as it appears in-game.
If the item can be crafted using different components, use the format:
Item Name/Secondary Material
Example:
Flatlands Arrow/Fine Pine Shaft
2. Use the Ammo Template
On the new page, copy/paste the template found below.
If you use the Create Center, this structure will be automatically preloaded:
{{Ammo
| name =
| tooltip_image = AmmoPlaceholder.png
| ammo_type =
| level_requirement =
| class_requirement1 =
| class_requirement2 =
| class_requirement3 =
| is_soulbound =
| stat1_name =
| stat1_value =
| stat2_name =
| stat2_value =
| stat3_name =
| stat3_value =
| stat4_name =
| stat4_value =
| stat5_name =
| stat5_value =
| stat6_name =
| stat6_value =
| crafting_profession =
| recipe_page =
| component1_name =
| component1_material =
| component1_material_category =
| component2_name =
| component2_material =
| component2_material_category =
| component3_name =
| component3_material =
| component3_material_category =
| component4_name =
| component4_material =
| component4_material_category =
| component5_name =
| component5_material =
| component5_material_category =
| how_to_acquire =
| sale_price =
}}
3. Filling Out Details
ammo_type: Arrows, Bolts, or another valid category.level_requirement: Minimum level to equip.class_requirement1–3: Classes that can equip this ammo.is_soulbound: Set to any value to mark the item as soulbound (rarely used for ammo).
stat1-6_name: Example: Ranged Dmg, Healingstat1-6_value: Enter value of stat. (+1, +2, etc.)
crafting_profession: The profession that crafts the ammo (e.g., Woodworker).recipe_page: Link to the recipe used to craft the item.
component1-5_name: Enter the component label (e.g., Tip, Shaft, Fletching)componentX_material: Specific item used (e.g., Fine Ash Shaft)componentX_material_category: Link to a material category (e.g., Pine Wood, Ramie Cloth). Use this when a variety of interchangeable materials are allowed or when the exact material doesn't change the product outcome.
- Important**: Only use
componentX_materialorcomponentX_material_categoryper component — not both. (Material will override Material Category)
- Important**: Only use
how_to_acquire: Enter sources such as mobs, quests, vendors (comma-separated).
Use pretty links when needed: Doe/Newhaven_Valley::Doe (Newhaven Valley)
sale_price: How much the item can be sold for (e.g., 45 Copper, 1 Silver 20 Copper)
4. Save the Page
Preview your work and save the page!
Examples
Helpful Templates
Categories
Pages using this template are automatically categorized into:
- Category:Ammo
- Category:Crafted Ammo
- Category:<ammo_type>
- Category:<class_requirement> Ammo
Notes
- Only filled-in sections are shown.
- Supports up to 6 stats and 5 components.