Contributing/Creating Augments
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Creating a New Augment Page
Welcome, Drifter! This guide will help you create pages for Augments — crafted enhancements that can be applied to various item slots such as Weapons, Shields, Armor, and Accessories.
Steps to Create a New Augment Page
1. Create the Page
Use the name of the augment exactly as it appears in-game.
If the augment can be crafted using different material combinations, use the format:
Item Name/Secondary Material
Example:
Copper Armor Bracing/Fair Thick Leather
2. Use the Augment Template
On the new page, copy/paste the template found below.
If you use the Create Center, this structure will be automatically preloaded:
{{Augment
| name =
| tooltip_image = AugmentPlaceholder.png
| augment_category1 =
| augment_category2 =
| level_requirement =
| class_requirement1 =
| class_requirement2 =
| class_requirement3 =
| stat1_name =
| stat1_value =
| stat2_name =
| stat2_value =
| stat3_name =
| stat3_value =
| stat4_name =
| stat4_value =
| stat5_name =
| stat5_value =
| stat6_name =
| stat6_value =
| crafting_profession =
| recipe_page =
| component1_name =
| component1_material =
| component1_material_category =
| component2_name =
| component2_material =
| component2_material_category =
| component3_name =
| component3_material =
| component3_material_category =
| component4_name =
| component4_material =
| component4_material_category =
| component5_name =
| component5_material =
| component5_material_category =
}}
3. Filling Out Details
augment_category1–2: What the augment can be applied to (e.g., Weapon, Offhand, Vambraces, Faulds).level_requirement: Minimum level to use the augment.class_requirement1–3: Classes that can use the augment, if applicable.
stat1-6_name: Example: Combat Movement, Hit, Resilience, Chemical Damage Resist, Mental Debuff Resiststat1-6_value: Value of the stat bonus (e.g., +1, +3)
crafting_profession: The profession that crafts the augment (e.g., Weaponsmith, Outfitter).recipe_page: Name of the recipe used to craft the augment.
component1-5_name: Name of the component slot (e.g., Metal, Leather, Cloth)component1-5_material: One or more specific items used for that component (e.g., Copper Ingot, Fine Thick Leather). Separate with commas if more than one — each entry will be linked automatically.component1-5_material_category: Use this when the recipe allows multiple interchangeable materials by category (e.g., Copper Metal, Thick Leather). Separate with commas if needed. Each category will be auto-linked.
- Important**: Use either
componentX_materialorcomponentX_material_category, not both. If both are present, the material will be shown and the category ignored.
- Important**: Use either
4. Save the Page
Preview your work and save the page!
Examples
Helpful Templates
Categories
Pages using this template are automatically categorized into:
- Category:Augment
- Category:<augment_category> Augment
- Category:Crafted Augments
Notes
- Only filled-in sections will appear on the page.
- Augments are always crafted and cannot be soulbound or sold.
- Supports up to 6 stat modifiers and 5 crafting components.