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Contributing/Creating Augments

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Creating a New Augment Page

Welcome, Drifter! This guide will help you create pages for Augments — crafted enhancements that can be applied to various item slots such as Weapons, Shields, Armor, and Accessories.

Steps to Create a New Augment Page

1. Create the Page

Use the name of the augment exactly as it appears in-game.

If the augment can be crafted using different material combinations, use the format: Item Name/Secondary Material Example: Copper Armor Bracing/Fair Thick Leather

2. Use the Augment Template

On the new page, copy/paste the template found below.
If you use the Create Center, this structure will be automatically preloaded:

{{Augment
| name = 
| tooltip_image = AugmentPlaceholder.png

| augment_category1 = 
| augment_category2 = 
| level_requirement = 
| class_requirement1 = 
| class_requirement2 = 
| class_requirement3 = 

| stat1_name = 
| stat1_value = 
| stat2_name = 
| stat2_value = 
| stat3_name = 
| stat3_value = 
| stat4_name = 
| stat4_value = 
| stat5_name = 
| stat5_value = 
| stat6_name = 
| stat6_value = 

| crafting_profession = 
| recipe_page = 

| component1_name = 
| component1_material = 
| component1_material_category = 
| component2_name = 
| component2_material = 
| component2_material_category = 
| component3_name = 
| component3_material = 
| component3_material_category = 
| component4_name = 
| component4_material = 
| component4_material_category = 
| component5_name = 
| component5_material = 
| component5_material_category = 
}}
3. Filling Out Details

  • augment_category1–2: What the augment can be applied to (e.g., Weapon, Offhand, Vambraces, Faulds).
  • level_requirement: Minimum level to use the augment.
  • class_requirement1–3: Classes that can use the augment, if applicable.
  • stat1-6_name: Example: Combat Movement, Hit, Resilience, Chemical Damage Resist, Mental Debuff Resist
  • stat1-6_value: Value of the stat bonus (e.g., +1, +3)
  • crafting_profession: The profession that crafts the augment (e.g., Weaponsmith, Outfitter).
  • recipe_page: Name of the recipe used to craft the augment.
  • component1-5_name: Name of the component slot (e.g., Metal, Leather, Cloth)
  • component1-5_material: One or more specific items used for that component (e.g., Copper Ingot, Fine Thick Leather). Separate with commas if more than one — each entry will be linked automatically.
  • component1-5_material_category: Use this when the recipe allows multiple interchangeable materials by category (e.g., Copper Metal, Thick Leather). Separate with commas if needed. Each category will be auto-linked.
    • Important**: Use either componentX_material or componentX_material_category, not both. If both are present, the material will be shown and the category ignored.
4. Save the Page

Preview your work and save the page!

Examples

Helpful Templates

Categories

Pages using this template are automatically categorized into:

  • Category:Augment
  • Category:<augment_category> Augment
  • Category:Crafted Augments
Notes

  • Only filled-in sections will appear on the page.
  • Augments are always crafted and cannot be soulbound or sold.
  • Supports up to 6 stat modifiers and 5 crafting components.