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Form:Consumable

From Drifters Almanac
Revision as of 15:56, 11 June 2025 by Mildew (talk | contribs) (Created page with "{{{for template|Consumable}}} <div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">Consumable Details</div> <hr style="border: 0; border-top: 1px solid #555;" /> <div style="margin-left: 1em;"> '''Name:''' {{{field|name|input type=text|mandatory|autocapitalize=words}}} '''Tooltip Image:''' {{{field|tooltip_image|input type=text|uploadable|image preview|size=60}}} '''Is Soulbound:''' {{{field|is_soulbound|input type=checkbox|value=yes|label=Yes|label-pos...")
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Consumable

Consumable Details

Name: name

Tooltip Image: tooltip_image

Is Soulbound: is_soulbound

Stats

Category: category

Execution: execution_time s

Cooldown
Minutes Seconds
{{{field|cooldown_minutes|input type=dropdown|property=Cooldown (minutes)|existing values only}}} {{{field|cooldown_seconds|input type=dropdown|property=Cooldown (seconds)|existing values only}}}

Movement Penalty: - movement_penalty %

Range: range m

Angle: angle °

Target(s): effect_targets

Duration
Minutes Seconds
{{{field|duration_minutes|input type=dropdown|property=Duration (minutes)|existing values only}}} {{{field|duration_seconds|input type=dropdown|property=Duration (seconds)|existing values only}}}

Level Requirement:{{{field|level_requirement|input type=dropdown|size=15|property=Level requirement|existing values only}}}

Class Requirement:{{{field|class_requirement|input type=tokens|size=60|property=Class requirement|existing values only}}}

Direct Healing Effects

Heal Min: heal_min Heal Max: heal_max

Dice Roll: dice_roll

Direct Effect Over Time

Effect: effect_value

Additional Stats

Stat 1 Value: {{{field|stat1_value|input type=text|size=10|placeholder=+6}}} Stat 1 Name: {{{field|stat1_name|input type=dropdown|size=30|placeholder=Haste|property=Stat categories|existing values only}}}

Stat 2 Value: {{{field|stat2_value|input type=text|size=10|placeholder=+5}}} Stat 2 Name: {{{field|stat2_name|input type=dropdown|size=30|placeholder=Healing|property=Stat categories|existing values only}}}

Stat 3 Value: {{{field|stat3_value|input type=text|size=10|placeholder=+4}}} Stat 3 Name: {{{field|stat3_name|input type=dropdown|size=30|placeholder=Block|property=Stat categories|existing values only}}}

Stat 4 Value: {{{field|stat4_value|input type=text|size=10|placeholder=+3}}} Stat 4 Name: {{{field|stat4_name|input type=dropdown|size=30|placeholder=1H Damage|property=Stat categories|existing values only}}}

Stat 5 Value: {{{field|stat5_value|input type=text|size=10|placeholder=+2}}} Stat 5 Name: {{{field|stat5_name|input type=dropdown|size=30|placeholder=Combat Movement|property=Stat categories|existing values only}}}

Stat 6 Value: {{{field|stat6_value|input type=text|size=10|placeholder=+1}}} Stat 6 Name: {{{field|stat6_name|input type=dropdown|size=30|placeholder=Chemical Damage Resist|property=Stat categories|existing values only}}}

Triggered Effect

Applies Triggered Effect:{{{field|has_trigger|input type=checkbox|value=yes|label=Yes|label-position=right|property=Has trigger}}}

Trigger Max Hits: {{{field|trigger_max_hits|input type=number|min=0|step=1|size=4}}}

Trigger Chance: {{{field|trigger_chance|input type=number|min=0|step=1|size=4}}} %

Trigger Type: {{{field|trigger_type|input type=dropdown|size=40|property=Trigger type|existing values only}}}

Trigger Effect 1: {{{field|trigger_effect1|input type=textarea|rows=1|cols=60|property=Trigger effect|placeholder=+1 Health every 4s}}}

Trigger Effect 2: {{{field|trigger_effect2|input type=textarea|rows=1|cols=60|property=Trigger effect|placeholder=4 Damage}}}

Trigger Effect Duration: {{{field|trigger_duration|input type=number|min=0|step=1|size=4}}}

Acquisition

Flavor Text

{{{field|flavor_text|input type=textarea|rows=3|cols=60|property=Flavor text|placeholder=An old note scribbled in haste...}}}

Sell Price

Gold Silver Copper
{{{field|sell_price_gold|input type=dropdown|property=Sell price (gold)|existing values only}}} {{{field|sell_price_silver|input type=dropdown|property=Sell price (silver)|existing values only}}} {{{field|sell_price_copper|input type=dropdown|property=Sell price (copper)|existing values only}}}
Crafting Info

Crafting Profession: {{{field|crafting_profession|input type=dropdown|size=40|property=Profession|existing values only}}} Recipe(s) Page: {{{field|recipe_page|input type=tokens|size=50|property=Recipe page|placeholder=Blade of the Drifter Recipe}}}

If a specific Material affects the name or properties of the item, use the specific Material(s)
If the Material doesn't affect the name or properties of the item, use the Material Categories and Tier descriptor
Tier 0 = lv 1-10/5-15 materials, Tier 1 = lv 10-20/15-25 materials, Tier 2 = lv 20-30/25-35, etc

Component 1 Label:{{{field|component1_name|input type=dropdown|size=40|property=Crafting component name|existing values only}}}
Material(s): {{{field|component1_material|input type=tokens|size=60|values from category=Refined Components}}}
OR
Tier: {{{field|component1_category_tier|input type=dropdown|property=Material category tier|existing values only}}} Material Category: {{{field|component1_material_category|input type=tokens|size=40|mapping property=Crafting component material category|existing values only}}}
Component 2 Label:{{{field|component2_name|input type=dropdown|size=40|property=Crafting component name|existing values only}}}
Material(s): {{{field|component2_material|input type=tokens|size=60|values from category=Refined Components}}}
OR
Tier: {{{field|component2_category_tier|input type=dropdown|property=Material category tier|existing values only}}} Material Category: {{{field|component2_material_category|input type=tokens|size=40|mapping property=Crafting component material category|existing values only}}}
Component 3 Label:{{{field|component3_name|input type=dropdown|size=40|property=Crafting component name|existing values only}}}
Material(s): {{{field|component3_material|input type=tokens|size=60|values from category=Refined Components}}}
OR
Tier: {{{field|component3_category_tier|input type=dropdown|property=Material category tier|existing values only}}} Material Category: {{{field|component3_material_category|input type=tokens|size=40|mapping property=Crafting component material category|existing values only}}}
Component 4 Label:{{{field|component4_name|input type=dropdown|size=40|property=Crafting component name|existing values only}}}
Material(s): {{{field|component4_material|input type=tokens|size=60|values from category=Refined Components}}}
OR
Tier: {{{field|component4_category_tier|input type=dropdown|property=Material category tier|existing values only}}} Material Category: {{{field|component4_material_category|input type=tokens|size=40|mapping property=Crafting component material category|existing values only}}}
Component 5 Label:{{{field|component5_name|input type=dropdown|size=40|property=Crafting component name|existing values only}}}
Material(s): {{{field|component5_material|input type=tokens|size=60|values from category=Refined Components}}}
OR
Tier: {{{field|component5_category_tier|input type=dropdown|property=Material category tier|existing values only}}} Material Category: {{{field|component5_material_category|input type=tokens|size=40|mapping property=Crafting component material category|existing values only}}}

{{{end template}}}

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