Contributing/Creating Consumables
Appearance
Creating a New Consumable Page
Welcome, Drifter! This guide will help you create pages for consumable items — including food, potions, utility items, and more.
Steps to Create a New Consumable Page
1. Create the Page
Use the name of the item exactly as it appears in-game.
For crafted items made from alternate materials, use the format:
Item Name/Secondary Material
Example:
Spicy Ramie Porridge/Fine Highlands Ramie
2. Use the Consumable Template
If you use the Create Center, the following structure will be automatically preloaded:
{{Consumable
| name =
| tooltip_image =
| is_soulbound =
| category =
| execution_time =
| cooldown =
| movement_penalty =
| range =
| angle =
| effect_target =
| effect_duration =
| effect_value =
| stat1_name =
| stat1_value =
| stat2_name =
| stat2_value =
| stat3_name =
| stat3_value =
| stat4_name =
| stat4_value =
| stat5_name =
| stat5_value =
| stat6_name =
| stat6_value =
| trigger_type =
| trigger_chance =
| trigger_max_hits =
| trigger_effect =
| trigger_duration =
| level_requirement =
| class_requirement1 =
| class_requirement2 =
| class_requirement3 =
| flavor_text =
| crafting_profession =
| recipe_page =
| component1_name =
| component1_material =
| component1_material_category =
| component2_name =
| component2_material =
| component2_material_category =
| component3_name =
| component3_material =
| component3_material_category =
| component4_name =
| component4_material =
| component4_material_category =
| component5_name =
| component5_material =
| component5_material_category =
| how_to_acquire =
| sell_price =
}}
3. Filling Out the Details
is_soulbound: Set to any value to mark the item as soulbound.category: Use the category from the item tooltip (e.g., Food, Potion, UtilityConsumable, UncategorizedPotion).execution_time,cooldown,movement_penalty: Match the tooltip.rangeandangle: Range and angle of use for items with targets other than Self.effect_target: Who the item targets (e.g., Self Target, Defensive Target).effect_duration: How long the effect lasts (e.g., 1h, 10m).effect_value: Main effect summary or bonus description.
stat1-6_nameandstat1-6_value: Stat bonuses provided by the consumable.trigger_type: When the trigger activates (e.g., On Get Hit).trigger_chance: Chance to activate (e.g., 10%).trigger_max_hits: Optional. Max number of times it can trigger (e.g., 20).trigger_effect: Text describing the triggered benefit.trigger_duration: How long the triggered effect lasts.
level_requirement: Level required to use.class_requirement1–3: Classes required to use the item. (Almost always Adventuring)
flavor_text: Optional. Adds blue italic lore text beneath the effect. Use this if it's on the tooltip.
crafting_profession: The profession that makes the item.recipe_page: Link to the item’s recipe. Found in the crafting screen. (Not the product name)component1-5_name: Label for each component slot.component1-5_material: Exact material used.component1-5_material_category: (Optional) Enter one or more material categories allowed. Example:Water, Spice, Flux, Muddle Mushroom Oil
Each category will be automatically linked to its respective page.
how_to_acquire: Where or how to get the item. Separate entries with commas.
For pretty links use:
Mob/Newhaven_Valley::Doe (Newhaven Valley)
sell_price: The amount a vendor will buy the item for, individually. (e.g., 1 Gold 5 Silver).
4. Save the Page
Preview your entry to confirm formatting and save it when you're ready!
Examples
Helpful Templates
Categories
Pages using this template are automatically categorized into:
- Category:Consumables
- Category:Crafted Consumables (if crafting info is used)
- Category:<category>
Notes
- Sections will only appear if data is provided.
- Triggered effects support duration and max hit count.
- Up to 6 stats and 5 components are supported.
- Material categories can be used in place of specific materials if they don't effect the product outcome.