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Create Consumable: Crafting Components

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  • 09:00, 25 May 2025 Mildew talk contribs deleted page Crafting Components (content was: "For now, this is a placeholder page to hold all of the Crafting Component Categories and Materials. Initially, this is to give the MediaWiki extension Page Forms a way to categorize elements of dropdown boxes. It might be used later to house subpages of Crafting Categories and Materials.", and the only contributor was "Mildew" (talk))
  • 14:05, 14 May 2025 Mildew talk contribs undeleted page Crafting Components (2 revisions)
  • 13:44, 14 May 2025 Mildew talk contribs deleted page Crafting Components (content was: "For now, this is a placeholder page to hold all of the Crafting Component Categories and Materials. Initially, this is to give the MediaWiki extension Page Forms a way to categorize elements of dropdown boxes. It might be used later to house subpages of Crafting Categories and Materials.", and the only contributor was "Mildew" (talk))

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Consumable Details

Name:

Tooltip Image: Upload file

Is Soulbound:

Stats

Category:

Execution: s

Cooldown
Minutes Seconds

Movement Penalty: -  %

Range: m

Angle: Β°

Target(s):

Duration
Minutes Seconds

Level Requirement:

Class Requirement:

Direct Healing Effects

Heal Min: Heal Max:

Heal Dice Roll:

(Damage used for consumables that damage you when you take them. See Hot Pepper)
Damage:
Damage Type:

Damage Dice Roll:

Direct Effect Over Time

Effect:

Additional Stats

Stat 1 Value: Stat 1 Name:

Stat 2 Value: Stat 2 Name:

Stat 3 Value: Stat 3 Name:

Stat 4 Value: Stat 4 Name:

Stat 5 Value: Stat 5 Name:

Stat 6 Value: Stat 6 Name:

Triggered Effect

Applies Triggered Effect:

Trigger Max Hits:

Trigger Chance:  %

Trigger Type:

Trigger Effect 1:

Trigger Effect 2:

Trigger Effect Duration:

Acquisition

Dropped By:
Sold By:
Quest Reward:
Used in Quests

Used in Quests:

Flavor Text

Sell Price

Gold Silver Copper
Crafting Info

Crafting Profession: Recipe(s) Page:

If a specific Material affects the name or properties of the item, use the specific Material(s)
If the Material doesn't affect the name or properties of the item, use the Material Categories and Tier descriptor
Tier 0 = lv 1-10/5-15 materials, Tier 1 = lv 10-20/15-25 materials, Tier 2 = lv 20-30/25-35, etc

Component 1 Label:
Material(s):
OR
Tier: Material Category:
Component 2 Label:
Material(s):
OR
Tier: Material Category:
Component 3 Label:
Material(s):
OR
Tier: Material Category:
Component 4 Label:
Material(s):
OR
Tier: Material Category:
Component 5 Label:
Material(s):
OR
Tier: Material Category:
Notes


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