Template:SetBonus/doc
Appearance
This template is used to display set bonuses granted by equipping multiple pieces of a named item set (e.g., armor or accessories).
It supports up to 3 tiers of bonuses, each with up to 3 effects, and automatically categorizes the item by each affected stat.
Usage
Place this inside another template such as Armor or Accessory:
{{SetBonus | set_name = | set_bonus_1_required = | set_bonus_1_effect1_stat = | set_bonus_1_effect1_value = | set_bonus_1_effect2_stat = | set_bonus_1_effect2_value = | set_bonus_1_effect3_stat = | set_bonus_1_effect3_value = | set_bonus_2_required = | set_bonus_2_effect1_stat = | set_bonus_2_effect1_value = | set_bonus_2_effect2_stat = | set_bonus_2_effect2_value = | set_bonus_2_effect3_stat = | set_bonus_2_effect3_value = | set_bonus_3_required = | set_bonus_3_effect1_stat = | set_bonus_3_effect1_value = | set_bonus_3_effect2_stat = | set_bonus_3_effect2_value = | set_bonus_3_effect3_stat = | set_bonus_3_effect3_value = }}
Parameters
Set Metadata
- set_name
- The name of the armor or accessory set being referenced.
- set_bonus_N_required
- Number of pieces required to activate tier N of the bonus.
Bonus Tiers
Each tier accepts up to 3 bonus effects using a stat and value pair.
- set_bonus_N_effectX_stat
- The stat affected (e.g., Hit, Positional, Healing).
- set_bonus_N_effectX_value
- The value applied to the stat.
Stats are automatically bolded and linked to their respective categories
Auto-Categorization
Each unique stat used will automatically add the item to a corresponding category
Example Output
2 pieces: +1 Healing, +1 Resilience
3 pieces: +3 Healing, +3 Resilience
5 pieces: +7 Healing, +7 Resilience