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Template:Shield/doc

From Drifters Almanac
Shield Template Documentation

This template is used to display information for all shield items — both crafted and dropped. It covers stats, durability, block values, threat bonuses, crafting materials, and acquisition sources.

Usage

Paste this structure into any item page that is a shield:

{{Shield
| name = 
| tooltip_image = 

| is_soulbound = 
| shield_type = 
| armor_class = 
| durability = 
| min_block = 
| max_block = 
| threat = 
| plus_block = 

| stat1_name = 
| stat1_value = 
| stat2_name = 
| stat2_value = 
| stat3_name = 
| stat3_value = 
| stat4_name = 
| stat4_value = 
| stat5_name = 
| stat5_value = 
| stat6_name = 
| stat6_value = 

| level_requirement = 
| class_requirement1 = 
| class_requirement2 = 
| class_requirement3 = 

| how_to_acquire = 
| sell_price = 

| crafting_profession = 
| recipe_page = 

| component1_name = 
| component1_material = 
| component1_material_category = 
| component2_name = 
| component2_material = 
| component2_material_category = 
| component3_name = 
| component3_material = 
| component3_material_category = 
| component4_name = 
| component4_material = 
| component4_material_category = 
| component5_name = 
| component5_material = 
| component5_material_category = 

| model_image1 = 
| model_image2 = 
| model_image3 = 
}}
Parameters

Basic Info

name
Optional. Defaults to the page name.
tooltip_image
Tooltip screenshot filename. Do not include the full path.
is_soulbound
Set to any value to show the soulbound message.
Stats

shield_type
The shield's subtype (e.g., Kite Shield, Round Shield).
armor_class
Defense value provided.
durability
Max durability before breaking.
min_block / max_block
Range of damage blocked by this shield.
threat
Percent threat bonus (e.g., 15%).
plus_block
Flat bonus to the block skill (e.g., +5).
Additional Stats

stat1_name – stat6_name
Stat names like Combat Movement, Resilience, etc.
stat1_value – stat6_value
Corresponding stat values.
Requirements

level_requirement
Required level to equip.
class_requirement1–3
Up to 3 supported classes.
Acquisition

how_to_acquire
Use comma-separated sources.

Use :: for pretty links. Example: Doe/Newhaven_Valley::Doe (Newhaven Valley)

sell_price
Vendor sell value (e.g., 15 Gold 10 Silver 5 Copper)
Crafting (Optional)

crafting_profession
Profession that crafts the shield (e.g., Armorsmith).
recipe_page
Name of the recipe used.
component1–5_name
Name of each required part (e.g., Body, Strap).
component1_material – component5_material
One or more specific items that can be used for this component (e.g., Highlands Copper Ingot, Highlands Zink Ingot). Separate multiple items with commas. Each will be automatically linked to its page.
component1_material_category – component5_material_category
One or more material categories that can be used for this component (e.g., Copper Metal, Zink Metal). Separate multiple categories with commas. Each will link to its category page.
Gallery

model_image1–3
Optional in-game model screenshots.
Categories

Pages are automatically placed into:

  • Category:Shield
  • Category:Crafted Shields (if crafted)
  • Category:<shield_type>
Notes

  • If a parameter is left blank, its section will not appear.
  • Up to 6 additional stats and 5 crafting components are supported.