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Template:Weapon/doc

From Drifters Almanac
Overview

This template provides a standardized layout for weapons.
It supports stats, positional bonuses, requirements, acquisition info, additional stats, galleries, and optional crafting info.
Use this template for all melee and ranged weapons.

Create a Weapon

For a guided, form-based workflow, click the "Create a Weapon" button in the Create Center.

Parameters

General
name
Weapon name (defaults to the page name)
tooltip_image
Filename of the tooltip image (omit the File: prefix)
is_soulbound
Set to **yes** to mark the item soulbound
Stats
weapon_type
Type of weapon (e.g., 1H Sword) – links and categorizes automatically
durability
Maximum durability
damage_min / damage_max
Base damage range
dice_roll
Underlying dice formula (e.g., 2d4+20)
delay
Attack delay in seconds
range
Attack range in meters
angle
Attack arc in degrees
OHAC
Off-Hand Ability Contribution (percent)
Additional Stats (Optional)

Supports up to 6 extra stats via:

stat1_name / stat1_value … stat6_name / stat6_value — each links and categorizes by stat
Positional Bonuses
front_value / front_type / front_percentage
side_value / side_type / side_percentage
rear_value / rear_type / rear_percentage
Requirements
level_requirement
Minimum level
class_requirement1–3
Eligible classes (links automatically)
Acquisition & Rewards
dropped_by
Comma-separated list of mobs that drop this weapon
sold_by
Comma-separated list of vendors selling this weapon
quest_reward
Quest page rewarded by this weapon
Sell Price
sell_price_gold / sell_price_silver / sell_price_copper — vendor sell values
Gallery
model_image1–3
Filenames of in-game model renders (1–3 images)
Crafting Info (Optional)
crafting_profession / recipe_page — if weapon is craftable
component#_name / component#_material / component#_material_category — up to 5 components
Notes

  • Unused fields are hidden automatically.
  • All links and categories are handled by semantic properties.
Example

See Sturdy Copper Mace for a working example.