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Contributing/Creating Crafted Weapons: Difference between revisions

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| damage_min =  
| damage_min =  
| damage_max =  
| damage_max =  
| dice_role =
| delay =  
| delay =  
| range =  
| range =  
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| component1_name =  
| component1_name =  
| component1_material =  
| component1_material =  
| component1_material_category =
| component2_name =  
| component2_name =  
| component2_material =  
| component2_material =  
| component2_material_category =
| component3_name =  
| component3_name =  
| component3_material =  
| component3_material =  
| component3_material_category =
| component4_name =  
| component4_name =  
| component4_material =  
| component4_material =  
| component4_material_category =
| component5_name =  
| component5_name =  
| component5_material =  
| component5_material =  
| component5_material_category =


| model_image1 =  
| model_image1 =  
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* <code>tooltip_image</code>: Only upload the tooltip image, not gameplay screenshots. Get as dark and solid of a background as you can to keep it clean.
* <code>tooltip_image</code>: Only upload the tooltip image, not gameplay screenshots. Get as dark and solid of a background as you can to keep it clean.
* <code>weapon_type</code>: Choose the correct weapon family (2H Axe, Sword, Crossbow, etc).
* <code>weapon_type</code>: Choose the correct weapon family (2H Axe, Sword, Crossbow, etc).
* <code>damage_min damage_max</code>: Enter the min and max damage values.
* <code>dice_roll</code>: Enter the dice roll value (e.g., 2d4+20) found by holding Alt while hovering over an item in-game.
* <code>delay</code>: Enter the weapon delay in seconds.
* <code>delay</code>: Enter the weapon delay in seconds.
* <code>OHAC</code>: Enter the off-hand ability contribution percentage (without % symbol).
* <code>OHAC</code>: Enter the off-hand ability contribution percentage (without % symbol).
* <code>crafting_profession</code>: Enter the name of the profession that crafts this weapon (e.g., Weaponsmith, Woodworker, Tinkerer).
* <code>crafting_profession</code>: Enter the name of the profession that crafts this weapon (e.g., Weaponsmith, Woodworker, Tinkerer).
* <code>recipe_page</code>: Link to the crafting recipe page.
* <code>recipe_page</code>: Link to the crafting recipe page.
* <code>components</code>: Specify the named parts and what material was used for each.
* <code>component1-5_name</code>: Enter the component label (e.g., Blade, Handle, Fletching)
* <code>component1-5_material</code>: One or more specific items that can be used for this component (e.g., Highlands Copper Ingot, Highlands Zink Ingot). Separate with commas if multiple are valid — each will link to the item’s page.
* <code>component1-5_material_category</code>: You can enter one or more valid material categories (e.g., Copper Metal, Pine Wood). If multiple are valid, separate them with commas. Each entry will be automatically linked to its category page. Use this when a variety of interchangeable materials are allowed or when the exact material doesn't change the product outcome.
 


<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">4. Save the Page</div>
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">4. Save the Page</div>

Latest revision as of 16:15, 6 May 2025

Creating a New Crafted Weapon Page

Welcome, Drifter!
This guide will help you create new crafted weapon pages.

Crafted weapons are items made through the crafting professions system, using specific recipes and materials.

Steps to Create a New Crafted Weapon Page


1. Create the Page

Enter the name of the crafted weapon exactly as it will appear in-game.

For variations based on materials (e.g., Newhaven Copper Ingot vs Highlands Copper Ingot), use the format:

Item Name/Secondary Material Name

Examples:

  • Highlands Copper Great Axe/Highlands Pine
  • Newhaven Copper Great Axe/Timberlands Pine

This ensures that each variation has its own clean page without confusing other readers.

2. Use the CraftedWeapon Template

On the new page, copy paste template below.
If you use the Create Center the template will already be preloaded for you.

It looks like this:

{{CraftedWeapon
| name = 
| tooltip_image = 
| weapon_type = 
| damage_min = 
| damage_max = 
| dice_role =
| delay = 
| range = 
| angle = 
| OHAC = 
| durability = 

| stat1_name = 
| stat1_value = 
| stat2_name = 
| stat2_value = 
| stat3_name = 
| stat3_value = 
| stat4_name = 
| stat4_value = 
| stat5_name = 
| stat5_value = 
| stat6_name = 
| stat6_value = 

| front_value = 
| front_type = 
| front_percentage = 

| side_value = 
| side_type = 
| side_percentage = 

| rear_value = 
| rear_type = 
| rear_percentage = 

| level_requirement = 
| class_requirement1 = 
| class_requirement2 = 
| class_requirement3 = 

| crafting_profession = 
| recipe_page = 

| component1_name = 
| component1_material = 
| component1_material_category = 
| component2_name = 
| component2_material = 
| component2_material_category = 
| component3_name = 
| component3_material = 
| component3_material_category = 
| component4_name = 
| component4_material = 
| component4_material_category = 
| component5_name = 
| component5_material = 
| component5_material_category = 

| model_image1 = 
| model_image2 = 
| model_image3 = 
}}
3. Filling Out Details

  • tooltip_image: Only upload the tooltip image, not gameplay screenshots. Get as dark and solid of a background as you can to keep it clean.
  • weapon_type: Choose the correct weapon family (2H Axe, Sword, Crossbow, etc).
  • damage_min damage_max: Enter the min and max damage values.
  • dice_roll: Enter the dice roll value (e.g., 2d4+20) found by holding Alt while hovering over an item in-game.
  • delay: Enter the weapon delay in seconds.
  • OHAC: Enter the off-hand ability contribution percentage (without % symbol).
  • crafting_profession: Enter the name of the profession that crafts this weapon (e.g., Weaponsmith, Woodworker, Tinkerer).
  • recipe_page: Link to the crafting recipe page.
  • component1-5_name: Enter the component label (e.g., Blade, Handle, Fletching)
  • component1-5_material: One or more specific items that can be used for this component (e.g., Highlands Copper Ingot, Highlands Zink Ingot). Separate with commas if multiple are valid — each will link to the item’s page.
  • component1-5_material_category: You can enter one or more valid material categories (e.g., Copper Metal, Pine Wood). If multiple are valid, separate them with commas. Each entry will be automatically linked to its category page. Use this when a variety of interchangeable materials are allowed or when the exact material doesn't change the product outcome.


4. Save the Page

Once you have filled everything out, preview the page carefully before saving.

Examples

Helpful Templates

Categories

Pages using this template are automatically categorized into:

  • Category:Weapons
  • Category:Crafted Weapons
  • Category:<weapon_type>
  • Category:<class_requirement> Weapons
Notes

  • Contributors should double-check the exact recipe names and material types used.
  • If a weapon has multiple versions (due to different component materials), create separate pages for each.

Happy crafting and documenting, Drifter! 🔥