Contributing/Creating Weapons: Difference between revisions
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| tooltip_image = | | tooltip_image = | ||
| is_soulbound = | |||
| weapon_type = | | weapon_type = | ||
| durability = | | durability = | ||
| damage_min = | | damage_min = | ||
| damage_max = | | damage_max = | ||
| dice_roll = | |||
| delay = | | delay = | ||
| range = | | range = | ||
| angle = | | angle = | ||
| OHAC = | | OHAC = | ||
| stat1_name = | | stat1_name = | ||
| Line 74: | Line 75: | ||
| how_to_acquire = | | how_to_acquire = | ||
| | | sell_price = | ||
| model_image1 = | | model_image1 = | ||
| Line 86: | Line 87: | ||
* <code>tooltip_image</code>: Only upload the tooltip image itself, not a screenshot of the weapon in use. | * <code>tooltip_image</code>: Only upload the tooltip image itself, not a screenshot of the weapon in use. | ||
* <code>is_soulbound</code>: Leave this blank unless the item is Soulbound. | |||
* <code>weapon_type</code>: Enter the broad category (e.g., 2H Axe, 1H Mace, Polearm). | * <code>weapon_type</code>: Enter the broad category (e.g., 2H Axe, 1H Mace, Polearm). | ||
* <code>durability</code>: Enter the maximum durability. | * <code>durability</code>: Enter the maximum durability. | ||
* <code>damage_min damage_max</code>: Enter the min and max damage values. | |||
* <code>dice_roll</code>: Enter the dice roll value (e.g., 2d4+20) found by holding Alt while hovering over an item in-game. | |||
* <code>delay</code>: Enter the delay in seconds (e.g., 2). | * <code>delay</code>: Enter the delay in seconds (e.g., 2). | ||
* <code>OHAC</code>: Enter the percentage (without typing the % symbol). | * <code>OHAC</code>: Enter the percentage (without typing the % symbol). | ||
* <code> | * <code>sell_price</code>: Enter the amount that a vendor will buy the item for at full durability. | ||
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">How to Acquire Formatting</div> | <div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">How to Acquire Formatting</div> | ||
| Line 136: | Line 140: | ||
* Double-check spellings for class names and enemy names for drops. | * Double-check spellings for class names and enemy names for drops. | ||
* Crafted Weapons have their own creation process. See [[Contributing/Creating_Crafted_Weapons]] if you need that. | * Crafted Weapons have their own creation process. See [[Contributing/Creating_Crafted_Weapons]] if you need that. | ||
Latest revision as of 08:17, 7 May 2025
Welcome, Drifter!
This guide will help you quickly and easily create new weapon pages.
Weapon pages describe dropped weapons — not crafted ones! Crafted weapons have their own creation process.
Navigate to the page where you want to create the new weapon. Use the proper naming format: Exact in-game weapon name Examples:
- Sturdy Copper Mace
- Cabal Guardian Sword
Avoid unnecessary extra words or disambiguations unless they are part of the real item name.
On the new page, paste the following basic structure:
(If you use the Create Center it will autofill the template for you.)
{{Weapon
| name =
| tooltip_image =
| is_soulbound =
| weapon_type =
| durability =
| damage_min =
| damage_max =
| dice_roll =
| delay =
| range =
| angle =
| OHAC =
| stat1_name =
| stat1_value =
| stat2_name =
| stat2_value =
| stat3_name =
| stat3_value =
| stat4_name =
| stat4_value =
| stat5_name =
| stat5_value =
| stat6_name =
| stat6_value =
| front_value =
| front_type =
| front_percentage =
| side_value =
| side_type =
| side_percentage =
| rear_value =
| rear_type =
| rear_percentage =
| level_requirement =
| class_requirement1 =
| class_requirement2 =
| class_requirement3 =
| how_to_acquire =
| sell_price =
| model_image1 =
| model_image2 =
| model_image3 =
}}
tooltip_image: Only upload the tooltip image itself, not a screenshot of the weapon in use.is_soulbound: Leave this blank unless the item is Soulbound.weapon_type: Enter the broad category (e.g., 2H Axe, 1H Mace, Polearm).durability: Enter the maximum durability.damage_min damage_max: Enter the min and max damage values.dice_roll: Enter the dice roll value (e.g., 2d4+20) found by holding Alt while hovering over an item in-game.delay: Enter the delay in seconds (e.g., 2).OHAC: Enter the percentage (without typing the % symbol).sell_price: Enter the amount that a vendor will buy the item for at full durability.
If multiple enemies can drop the weapon, separate them with commas.
Use :: to specify prettier link text if needed.
Example:
Shoat::Shoat (Newhaven Valley), Doe, Doe/Northreach::Doe (Northreach)
After filling out the information, preview your page carefully. Once satisfied, click Save.
New weapons are automatically categorized into:
- Category:Weapons
- Category:Weapon Type
- Category:Class Requirement Weapons
- You can leave unused stat fields blank.
- Only fill in the positional bonuses if the weapon tooltip shows them.
- Double-check spellings for class names and enemy names for drops.
- Crafted Weapons have their own creation process. See Contributing/Creating_Crafted_Weapons if you need that.