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| how_to_acquire = | | how_to_acquire = | ||
| | | sell_price = | ||
| crafting_profession = | | crafting_profession = | ||
| recipe_page = | | recipe_page = | ||
| component1_name = | | component1_name = | ||
| component1_material = | | component1_material = | ||
| component1_material_category = | |||
| component2_name = | | component2_name = | ||
| component2_material = | | component2_material = | ||
| component2_material_category = | |||
| component3_name = | | component3_name = | ||
| component3_material = | | component3_material = | ||
| component3_material_category = | |||
| component4_name = | | component4_name = | ||
| component4_material = | | component4_material = | ||
| component4_material_category = | |||
| component5_name = | | component5_name = | ||
| component5_material = | | component5_material = | ||
| component5_material_category = | |||
| model_image1 = | | model_image1 = | ||
| Line 98: | Line 104: | ||
Example: <code>Doe/Newhaven_Valley::Doe (Newhaven Valley)</code> | Example: <code>Doe/Newhaven_Valley::Doe (Newhaven Valley)</code> | ||
; | ;sell_price: Vendor sell value (e.g., 15 Gold 10 Silver 5 Copper) | ||
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">Crafting (Optional)</div> | <div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">Crafting (Optional)</div> | ||
| Line 104: | Line 110: | ||
;crafting_profession: Profession that crafts the shield (e.g., Armorsmith). | ;crafting_profession: Profession that crafts the shield (e.g., Armorsmith). | ||
;recipe_page: Name of the recipe used. | ;recipe_page: Name of the recipe used. | ||
;component1–5_name: Name of each required part (e.g., | ;component1–5_name: Name of each required part (e.g., Body, Strap). | ||
; | ;component1_material – component5_material: One or more specific items that can be used for this component (e.g., Highlands Copper Ingot, Highlands Zink Ingot). Separate multiple items with commas. Each will be automatically linked to its page. | ||
;component1_material_category – component5_material_category: One or more material categories that can be used for this component (e.g., Copper Metal, Zink Metal). Separate multiple categories with commas. Each will link to its category page. | |||
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">Gallery</div> | <div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">Gallery</div> | ||
Latest revision as of 08:27, 7 May 2025
Shield Template Documentation
This template is used to display information for all shield items — both crafted and dropped. It covers stats, durability, block values, threat bonuses, crafting materials, and acquisition sources.
Usage
Paste this structure into any item page that is a shield:
{{Shield
| name =
| tooltip_image =
| is_soulbound =
| shield_type =
| armor_class =
| durability =
| min_block =
| max_block =
| threat =
| plus_block =
| stat1_name =
| stat1_value =
| stat2_name =
| stat2_value =
| stat3_name =
| stat3_value =
| stat4_name =
| stat4_value =
| stat5_name =
| stat5_value =
| stat6_name =
| stat6_value =
| level_requirement =
| class_requirement1 =
| class_requirement2 =
| class_requirement3 =
| how_to_acquire =
| sell_price =
| crafting_profession =
| recipe_page =
| component1_name =
| component1_material =
| component1_material_category =
| component2_name =
| component2_material =
| component2_material_category =
| component3_name =
| component3_material =
| component3_material_category =
| component4_name =
| component4_material =
| component4_material_category =
| component5_name =
| component5_material =
| component5_material_category =
| model_image1 =
| model_image2 =
| model_image3 =
}}
Parameters
Basic Info
- name
- Optional. Defaults to the page name.
- tooltip_image
- Tooltip screenshot filename. Do not include the full path.
- is_soulbound
- Set to any value to show the soulbound message.
Stats
- shield_type
- The shield's subtype (e.g., Kite Shield, Round Shield).
- armor_class
- Defense value provided.
- durability
- Max durability before breaking.
- min_block / max_block
- Range of damage blocked by this shield.
- threat
- Percent threat bonus (e.g., 15%).
- plus_block
- Flat bonus to the block skill (e.g., +5).
Additional Stats
- stat1_name – stat6_name
- Stat names like Combat Movement, Resilience, etc.
- stat1_value – stat6_value
- Corresponding stat values.
Requirements
- level_requirement
- Required level to equip.
- class_requirement1–3
- Up to 3 supported classes.
Acquisition
- how_to_acquire
- Use comma-separated sources.
Use :: for pretty links.
Example: Doe/Newhaven_Valley::Doe (Newhaven Valley)
- sell_price
- Vendor sell value (e.g., 15 Gold 10 Silver 5 Copper)
Crafting (Optional)
- crafting_profession
- Profession that crafts the shield (e.g., Armorsmith).
- recipe_page
- Name of the recipe used.
- component1–5_name
- Name of each required part (e.g., Body, Strap).
- component1_material – component5_material
- One or more specific items that can be used for this component (e.g., Highlands Copper Ingot, Highlands Zink Ingot). Separate multiple items with commas. Each will be automatically linked to its page.
- component1_material_category – component5_material_category
- One or more material categories that can be used for this component (e.g., Copper Metal, Zink Metal). Separate multiple categories with commas. Each will link to its category page.
Gallery
- model_image1–3
- Optional in-game model screenshots.
Categories
Pages are automatically placed into:
- Category:Shield
- Category:Crafted Shields (if crafted)
- Category:<shield_type>
Notes
- If a parameter is left blank, its section will not appear.
- Up to 6 additional stats and 5 crafting components are supported.