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Contributing/Creating Shields: Difference between revisions

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* <code>component1-5_name</code>: Names of components (e.g., Body, Strap)
* <code>component1-5_name</code>: Names of components (e.g., Body, Strap)
* <code>component1-5_material</code>: Materials used in each slot.
* <code>component1-5_material</code>: Materials used in each slot.
* <code>componentX_material_category</code>: Link to a material category (e.g., Copper Metal, Dense Leather, Leather). Use this when a variety of interchangeable materials are allowed or when the exact material doesn't change the product outcome.
* <code>component1-5_material_category</code>: You can enter one or more valid material categories (e.g., Copper Metal, Dense Leather, Leather). If multiple are valid, separate them with commas. Each entry will be automatically linked to its category page. Use this when a variety of interchangeable materials are allowed or when the exact material doesn't change the product outcome.


<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">4. Save the Page</div>
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">4. Save the Page</div>

Revision as of 12:19, 6 May 2025

Creating a New Shield Page

This guide will help you create pages for shields — whether they are dropped, quested, purchased or crafted.

Steps to Create a New Shield Page

1. Create the Page

Use the name of the shield exactly as it appears in-game.

If the shield can be crafted with different materials, use the format: Shield Name/Secondary Material
Example:Newhaven Copper Shield/Rough Light Leather

2. Use the Shield Template

On the new page, copy/paste the template found below.
If you use the Create Center, it will be preloaded automatically.

{{Shield
| name = 
| tooltip_image = 

| shield_type = 
| armor_class = 
| durability = 
| min_block = 
| max_block = 
| threat = 
| plus_block = 
| is_soulbound = 

| stat1_name = 
| stat1_value = 
| stat2_name = 
| stat2_value = 
| stat3_name = 
| stat3_value = 
| stat4_name = 
| stat4_value = 
| stat5_name = 
| stat5_value = 
| stat6_name = 
| stat6_value = 

| level_requirement = 
| class_requirement1 = 
| class_requirement2 = 
| class_requirement3 = 

| how_to_acquire = 
| sale_price = 

| crafting_profession = 
| recipe_page = 

| component1_name = 
| component1_material = 
| component1_material_category = 
| component2_name = 
| component2_material = 
| component2_material_category = 
| component3_name = 
| component3_material = 
| component3_material_category = 
| component4_name = 
| component4_material = 
| component4_material_category = 
| component5_name = 
| component5_material = 
| component5_material_category = 

| model_image1 = 
| model_image2 = 
| model_image3 = 
}}
3. Filling Out Details

  • shield_type: Buckler, Kite, Heater
  • armor_class: Defensive rating of the shield.
  • durability: Durability listed in the tooltip
  • min_block / max_block: Block value range.
  • threat: Bonus threat generation percentage.
  • plus_block: Bonus to Block skill.
  • is_soulbound: Set to any value to display soulbound notice.
  • level_requirement: Minimum level to equip.
  • class_requirement1–3: Classes that can equip the shield.
  • how_to_acquire: List of NPCs, vendors, or mobs that drop or sell it.
  • sale_price: Example format: 15 Gold 22 Silver 11 Copper
  • crafting_profession: Profession that crafts the item.
  • recipe_page: Link to the crafting recipe.
  • component1-5_name: Names of components (e.g., Body, Strap)
  • component1-5_material: Materials used in each slot.
  • component1-5_material_category: You can enter one or more valid material categories (e.g., Copper Metal, Dense Leather, Leather). If multiple are valid, separate them with commas. Each entry will be automatically linked to its category page. Use this when a variety of interchangeable materials are allowed or when the exact material doesn't change the product outcome.
4. Save the Page

Preview your work and save the page when ready.

Examples

Helpful Templates

Categories

Pages using this template are automatically categorized into:

  • Category:Shield
  • Category:Crafted Shields
  • Category:<shield_type>
Notes

  • Sections only appear when data is filled in.
  • Up to six additional stats and five components are supported.