Template:Weapon/doc: Difference between revisions
Appearance
mNo edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
== | <div style="font-size: 1.5em; font-weight: bold; margin-top: 1em;">Overview</div> | ||
This template | <hr style="border: 0; border-top: 1px solid #555;" /> | ||
This template provides a standardized layout for weapons.<br> | |||
It supports stats, positional bonuses, requirements, acquisition info, additional stats, galleries, and optional crafting info.<br> | |||
Use this template for all melee and ranged weapons. | |||
= | <div style="font-size: 1.5em; font-weight: bold; margin-top: 1em;">Create a Weapon</div> | ||
< | <hr style="border: 0; border-top: 1px solid #555;" /> | ||
For a guided, form-based workflow, click the "Create a Weapon" button in the [[Create Center]]. | |||
<div style="font-size: 1.5em; font-weight: bold; margin-top: 1em;">Parameters</div> | |||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
<div style="font-size: 1.3em; font-weight: bold; margin-top: 1em;">General</div> | |||
;name: Weapon name (defaults to the page name) | |||
;tooltip_image: Filename of the tooltip image (omit the File: prefix) | |||
;is_soulbound: Set to **yes** to mark the item soulbound | |||
<div style="font-size: 1.3em; font-weight: bold; margin-top: 1em;">Stats</div> | |||
;weapon_type: Type of weapon (e.g., 1H Sword) – links and categorizes automatically | |||
;durability: Maximum durability | |||
;damage_min / damage_max: Base damage range | |||
;dice_roll: Underlying dice formula (e.g., 2d4+20) | |||
;delay: Attack delay in seconds | |||
;range: Attack range in meters | |||
;angle: Attack arc in degrees | |||
;OHAC: Off-Hand Ability Contribution (percent) | |||
= | <div style="font-size: 1.3em; font-weight: bold; margin-top: 1em;">Additional Stats (Optional)</div> | ||
; | Supports up to 6 extra stats via:<br> | ||
; | ;stat1_name / stat1_value … stat6_name / stat6_value — each links and categorizes by stat | ||
= | <div style="font-size: 1.3em; font-weight: bold; margin-top: 1em;">Positional Bonuses</div> | ||
;front_value / front_type / front_percentage<br> | |||
; | ;side_value / side_type / side_percentage<br> | ||
; | ;rear_value / rear_type / rear_percentage | ||
; | |||
; | |||
; | |||
; | |||
= | <div style="font-size: 1.3em; font-weight: bold; margin-top: 1em;">Requirements</div> | ||
;level_requirement: Minimum level | |||
; | ;class_requirement1–3: Eligible classes (links automatically) | ||
= | <div style="font-size: 1.3em; font-weight: bold; margin-top: 1em;">Acquisition & Rewards</div> | ||
; | ;dropped_by: Comma-separated list of mobs that drop this weapon | ||
; | ;sold_by: Comma-separated list of vendors selling this weapon | ||
; | ;quest_reward: Quest page rewarded by this weapon | ||
= | <div style="font-size: 1.3em; font-weight: bold; margin-top: 1em;">Sell Price</div> | ||
; | ;sell_price_gold / sell_price_silver / sell_price_copper — vendor sell values | ||
; | |||
= | <div style="font-size: 1.3em; font-weight: bold; margin-top: 1em;">Gallery</div> | ||
; | ;model_image1–3: Filenames of in-game model renders (1–3 images) | ||
; | |||
= | <div style="font-size: 1.3em; font-weight: bold; margin-top: 1em;">Crafting Info (Optional)</div> | ||
; | ;crafting_profession / recipe_page — if weapon is craftable | ||
;component#_name / component#_material / component#_material_category — up to 5 components | |||
= | <div style="font-size: 1.5em; font-weight: bold; margin-top: 1em;">Notes</div> | ||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
* | * Unused fields are hidden automatically. | ||
* All links and categories are handled by semantic properties. | |||
* | |||
= | <div style="font-size: 1.5em; font-weight: bold; margin-top: 1em;">Example</div> | ||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
See [[Sturdy Copper Mace]] for a working example. | See [[Sturdy Copper Mace]] for a working example. | ||
Latest revision as of 11:15, 28 May 2025
Overview
This template provides a standardized layout for weapons.
It supports stats, positional bonuses, requirements, acquisition info, additional stats, galleries, and optional crafting info.
Use this template for all melee and ranged weapons.
Create a Weapon
For a guided, form-based workflow, click the "Create a Weapon" button in the Create Center.
Parameters
General
- name
- Weapon name (defaults to the page name)
- tooltip_image
- Filename of the tooltip image (omit the File: prefix)
- is_soulbound
- Set to **yes** to mark the item soulbound
Stats
- weapon_type
- Type of weapon (e.g., 1H Sword) – links and categorizes automatically
- durability
- Maximum durability
- damage_min / damage_max
- Base damage range
- dice_roll
- Underlying dice formula (e.g., 2d4+20)
- delay
- Attack delay in seconds
- range
- Attack range in meters
- angle
- Attack arc in degrees
- OHAC
- Off-Hand Ability Contribution (percent)
Additional Stats (Optional)
Supports up to 6 extra stats via:
- stat1_name / stat1_value … stat6_name / stat6_value — each links and categorizes by stat
Positional Bonuses
- front_value / front_type / front_percentage
- side_value / side_type / side_percentage
- rear_value / rear_type / rear_percentage
Requirements
- level_requirement
- Minimum level
- class_requirement1–3
- Eligible classes (links automatically)
Acquisition & Rewards
- dropped_by
- Comma-separated list of mobs that drop this weapon
- sold_by
- Comma-separated list of vendors selling this weapon
- quest_reward
- Quest page rewarded by this weapon
Sell Price
- sell_price_gold / sell_price_silver / sell_price_copper — vendor sell values
Gallery
- model_image1–3
- Filenames of in-game model renders (1–3 images)
Crafting Info (Optional)
- crafting_profession / recipe_page — if weapon is craftable
- component#_name / component#_material / component#_material_category — up to 5 components
Notes
- Unused fields are hidden automatically.
- All links and categories are handled by semantic properties.
Example
See Sturdy Copper Mace for a working example.