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<h1> Creating a New Weapon Page </h1>
<div style="font-size: 1.7em; font-weight: normal; margin-top: 1em;">Creating a New Weapon Page</div>
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Welcome, Drifter!   
Welcome, Drifter!   
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Weapon pages describe dropped weapons — not crafted ones! Crafted weapons have their own creation process.
Weapon pages describe dropped weapons — not crafted ones! Crafted weapons have their own creation process.


== Steps to Create a New Weapon Page ==
<div style="font-size: 1.5em; font-weight: bold; margin-top: 1em;">Steps to Create a New Weapon Page</div>
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<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">1. Create the Page</div>
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=== 1. Create the Page ===
Navigate to the page where you want to create the new weapon.   
Navigate to the page where you want to create the new weapon.   
Use the proper naming format: '''''Exact in-game weapon name'''''   
Use the proper naming format: '''''Exact in-game weapon name'''''   
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Avoid unnecessary extra words or disambiguations unless they are part of the real item name.
Avoid unnecessary extra words or disambiguations unless they are part of the real item name.


=== 2. Use the Weapon Template ===
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">2. Use the Weapon Template</div>
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On the new page, paste the following basic structure:<br>
On the new page, paste the following basic structure:<br>
(If you use the [[Create Center]] it will autofill the template for you.)
(If you use the [[Create Center]] it will autofill the template for you.)
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</pre>
</pre>


=== 3. Filling Out Details ===
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">3. Filling Out Details</div>
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* <code>tooltip_image</code>: Only upload the tooltip image itself, not a screenshot of the weapon in use.
* <code>tooltip_image</code>: Only upload the tooltip image itself, not a screenshot of the weapon in use.
* <code>weapon_type</code>: Enter the broad category (e.g., 2H Axe, 1H Mace, Polearm).
* <code>weapon_type</code>: Enter the broad category (e.g., 2H Axe, 1H Mace, Polearm).
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* <code>is_soulbound</code>: Leave this blank unless the item is Soulbound.
* <code>is_soulbound</code>: Leave this blank unless the item is Soulbound.


==== How to Acquire Formatting ====
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">How to Acquire Formatting</div>
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If multiple enemies can drop the weapon, separate them with commas.   
If multiple enemies can drop the weapon, separate them with commas.   
Use <code>::</code> to specify prettier link text if needed.
Use <code>::</code> to specify prettier link text if needed.
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</pre>
</pre>


=== 4. Save the Page ===
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">4. Save the Page</div>
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After filling out the information, preview your page carefully.   
After filling out the information, preview your page carefully.   
Once satisfied, click Save.
Once satisfied, click Save.


== Examples ==
<div style="font-size: 1.5em; font-weight: bold; margin-top: 1em;">Examples</div>
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* [[Sturdy Copper Mace]]
* [[Sturdy Copper Mace]]


== Helpful Templates ==
<div style="font-size: 1.5em; font-weight: bold; margin-top: 1em;">Helpful Templates</div>
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* [[:Template:Weapon/doc]]
* [[:Template:Weapon/doc]]
* [[:Template:AdditionalStats/doc]]
* [[:Template:AdditionalStats/doc]]


== Categories ==
<div style="font-size: 1.5em; font-weight: bold; margin-top: 1em;">Categories</div>
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New weapons are automatically categorized into:
New weapons are automatically categorized into:
* Category:Weapons
* Category:Weapons
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* Category:Class Requirement Weapons
* Category:Class Requirement Weapons


== Notes ==
<div style="font-size: 1.5em; font-weight: bold; margin-top: 1em;">Notes</div>
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* You can leave unused stat fields blank.
* You can leave unused stat fields blank.
* Only fill in the positional bonuses if the weapon tooltip shows them.
* Only fill in the positional bonuses if the weapon tooltip shows them.

Revision as of 12:30, 27 April 2025

Creating a New Weapon Page


Welcome, Drifter! This guide will help you quickly and easily create new weapon pages.

Weapon pages describe dropped weapons — not crafted ones! Crafted weapons have their own creation process.

Steps to Create a New Weapon Page

1. Create the Page

Navigate to the page where you want to create the new weapon. Use the proper naming format: Exact in-game weapon name Examples:

  • Sturdy Copper Mace
  • Cabal Guardian Sword

Avoid unnecessary extra words or disambiguations unless they are part of the real item name.

2. Use the Weapon Template

On the new page, paste the following basic structure:
(If you use the Create Center it will autofill the template for you.)

{{Weapon
| name = 
| tooltip_image = 

| weapon_type = 
| durability = 
| damage_min = 
| damage_max = 
| delay = 
| range = 
| angle = 
| OHAC = 
| is_soulbound =

| stat1_name = 
| stat1_value = 
| stat2_name = 
| stat2_value = 
| stat3_name = 
| stat3_value = 
| stat4_name = 
| stat4_value = 
| stat5_name = 
| stat5_value = 
| stat6_name = 
| stat6_value = 

| front_value = 
| front_type = 
| front_percentage = 

| side_value = 
| side_type = 
| side_percentage = 

| rear_value = 
| rear_type = 
| rear_percentage = 

| level_requirement = 
| class_requirement1 = 
| class_requirement2 = 
| class_requirement3 = 

| how_to_acquire = 
| sale_price =

| model_image1 = 
| model_image2 = 
| model_image3 = 
}}
3. Filling Out Details

  • tooltip_image: Only upload the tooltip image itself, not a screenshot of the weapon in use.
  • weapon_type: Enter the broad category (e.g., 2H Axe, 1H Mace, Polearm).
  • durability: Enter the maximum durability.
  • delay: Enter the delay in seconds (e.g., 2).
  • OHAC: Enter the percentage (without typing the % symbol).
  • is_soulbound: Leave this blank unless the item is Soulbound.
How to Acquire Formatting

If multiple enemies can drop the weapon, separate them with commas. Use :: to specify prettier link text if needed.

Example:

Shoat::Shoat (Newhaven Valley), Doe, Doe/Northreach::Doe (Northreach)
4. Save the Page

After filling out the information, preview your page carefully. Once satisfied, click Save.

Examples

Helpful Templates

Categories

New weapons are automatically categorized into:

  • Category:Weapons
  • Category:Weapon Type
  • Category:Class Requirement Weapons
Notes

  • You can leave unused stat fields blank.
  • Only fill in the positional bonuses if the weapon tooltip shows them.
  • Double-check spellings for class names and enemy names for drops.
  • Crafted Weapons have their own creation process. See Contributing/Creating_Crafted_Weapons if you need that.

Happy editing, Drifter! 🔥