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| component1_name =  
| component1_name =  
| component1_material =  
| component1_material =  
| component1_material_category =
| component2_name =  
| component2_name =  
| component2_material =  
| component2_material =  
| component2_material_category =
| component3_name =  
| component3_name =  
| component3_material =  
| component3_material =  
| component3_material_category =
| component4_name =  
| component4_name =  
| component4_material =  
| component4_material =  
| component4_material_category =
| component5_name =  
| component5_name =  
| component5_material =  
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| model_image1 =  
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* <code>crafting_profession</code>: Enter the name of the profession that crafts this weapon (e.g., Weaponsmith, Woodworker, Tinkerer).
* <code>crafting_profession</code>: Enter the name of the profession that crafts this weapon (e.g., Weaponsmith, Woodworker, Tinkerer).
* <code>recipe_page</code>: Link to the crafting recipe page.
* <code>recipe_page</code>: Link to the crafting recipe page.
* <code>components</code>: Specify the named parts and what material was used for each.
* <code>component1-5_name</code>: Enter the component label (e.g., Blade, Handle, Fletching)
* <code>componentX_material</code>: Specific item used (e.g., Fine Ash Shaft)
* <code>componentX_material_category</code>: Link to a material category (e.g., Copper Ingot, Pine Wood). Use this when a variety of interchangeable materials are allowed or when the exact material doesn't change the product outcome.


<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">4. Save the Page</div>
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">4. Save the Page</div>

Revision as of 10:07, 6 May 2025

Creating a New Crafted Weapon Page

Welcome, Drifter!
This guide will help you create new crafted weapon pages.

Crafted weapons are items made through the crafting professions system, using specific recipes and materials.

Steps to Create a New Crafted Weapon Page


1. Create the Page

Enter the name of the crafted weapon exactly as it will appear in-game.

For variations based on materials (e.g., Newhaven Copper Ingot vs Highlands Copper Ingot), use the format:

Item Name/Secondary Material Name

Examples:

  • Highlands Copper Great Axe/Highlands Pine
  • Newhaven Copper Great Axe/Timberlands Pine

This ensures that each variation has its own clean page without confusing other readers.

2. Use the CraftedWeapon Template

On the new page, copy paste template below.
If you use the Create Center the template will already be preloaded for you.

It looks like this:

{{CraftedWeapon
| name = 
| tooltip_image = 
| weapon_type = 
| damage_min = 
| damage_max = 
| delay = 
| range = 
| angle = 
| OHAC = 
| durability = 

| stat1_name = 
| stat1_value = 
| stat2_name = 
| stat2_value = 
| stat3_name = 
| stat3_value = 
| stat4_name = 
| stat4_value = 
| stat5_name = 
| stat5_value = 
| stat6_name = 
| stat6_value = 

| front_value = 
| front_type = 
| front_percentage = 

| side_value = 
| side_type = 
| side_percentage = 

| rear_value = 
| rear_type = 
| rear_percentage = 

| level_requirement = 
| class_requirement1 = 
| class_requirement2 = 
| class_requirement3 = 

| crafting_profession = 
| recipe_page = 

| component1_name = 
| component1_material = 
| component1_material_category = 
| component2_name = 
| component2_material = 
| component2_material_category = 
| component3_name = 
| component3_material = 
| component3_material_category = 
| component4_name = 
| component4_material = 
| component4_material_category = 
| component5_name = 
| component5_material = 
| component5_material_category = 

| model_image1 = 
| model_image2 = 
| model_image3 = 
}}
3. Filling Out Details

  • tooltip_image: Only upload the tooltip image, not gameplay screenshots. Get as dark and solid of a background as you can to keep it clean.
  • weapon_type: Choose the correct weapon family (2H Axe, Sword, Crossbow, etc).
  • delay: Enter the weapon delay in seconds.
  • OHAC: Enter the off-hand ability contribution percentage (without % symbol).
  • crafting_profession: Enter the name of the profession that crafts this weapon (e.g., Weaponsmith, Woodworker, Tinkerer).
  • recipe_page: Link to the crafting recipe page.
  • component1-5_name: Enter the component label (e.g., Blade, Handle, Fletching)
  • componentX_material: Specific item used (e.g., Fine Ash Shaft)
  • componentX_material_category: Link to a material category (e.g., Copper Ingot, Pine Wood). Use this when a variety of interchangeable materials are allowed or when the exact material doesn't change the product outcome.
4. Save the Page

Once you have filled everything out, preview the page carefully before saving.

Examples

Helpful Templates

Categories

Pages using this template are automatically categorized into:

  • Category:Weapons
  • Category:Crafted Weapons
  • Category:<weapon_type>
  • Category:<class_requirement> Weapons
Notes

  • Contributors should double-check the exact recipe names and material types used.
  • If a weapon has multiple versions (due to different component materials), create separate pages for each.

Happy crafting and documenting, Drifter! 🔥