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| crafting_profession = | | crafting_profession = | ||
| recipe_page = | | recipe_page = | ||
| component1_name = | | component1_name = | ||
| component1_material = | | component1_material = | ||
| component1_material_category = | |||
| component2_name = | | component2_name = | ||
| component2_material = | | component2_material = | ||
| component2_material_category = | |||
| component3_name = | | component3_name = | ||
| component3_material = | | component3_material = | ||
| component3_material_category = | |||
| component4_name = | | component4_name = | ||
| component4_material = | | component4_material = | ||
| component4_material_category = | |||
| component5_name = | | component5_name = | ||
| component5_material = | | component5_material = | ||
| component5_material_category = | |||
| model_image1 = | | model_image1 = | ||
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;crafting_profession: Profession that crafts the shield (e.g., Armorsmith). | ;crafting_profession: Profession that crafts the shield (e.g., Armorsmith). | ||
;recipe_page: Name of the recipe used. | ;recipe_page: Name of the recipe used. | ||
;component1–5_name: Name of each required part (e.g., | ;component1–5_name: Name of each required part (e.g., Body, Strap). | ||
;component1–5_material: Material used for each part. | ;component1–5_material: Material used for each part. | ||
;component1_material_category – component5_material_category: If the component accepts a material category (e.g., Copper Metal, Dense Leather, Leather), enter the category name here. | |||
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">Gallery</div> | <div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">Gallery</div> | ||
Revision as of 10:43, 6 May 2025
Shield Template Documentation
This template is used to display information for all shield items — both crafted and dropped. It covers stats, durability, block values, threat bonuses, crafting materials, and acquisition sources.
Usage
Paste this structure into any item page that is a shield:
{{Shield
| name =
| tooltip_image =
| is_soulbound =
| shield_type =
| armor_class =
| durability =
| min_block =
| max_block =
| threat =
| plus_block =
| stat1_name =
| stat1_value =
| stat2_name =
| stat2_value =
| stat3_name =
| stat3_value =
| stat4_name =
| stat4_value =
| stat5_name =
| stat5_value =
| stat6_name =
| stat6_value =
| level_requirement =
| class_requirement1 =
| class_requirement2 =
| class_requirement3 =
| how_to_acquire =
| sale_price =
| crafting_profession =
| recipe_page =
| component1_name =
| component1_material =
| component1_material_category =
| component2_name =
| component2_material =
| component2_material_category =
| component3_name =
| component3_material =
| component3_material_category =
| component4_name =
| component4_material =
| component4_material_category =
| component5_name =
| component5_material =
| component5_material_category =
| model_image1 =
| model_image2 =
| model_image3 =
}}
Parameters
Basic Info
- name
- Optional. Defaults to the page name.
- tooltip_image
- Tooltip screenshot filename. Do not include the full path.
- is_soulbound
- Set to any value to show the soulbound message.
Stats
- shield_type
- The shield's subtype (e.g., Kite Shield, Round Shield).
- armor_class
- Defense value provided.
- durability
- Max durability before breaking.
- min_block / max_block
- Range of damage blocked by this shield.
- threat
- Percent threat bonus (e.g., 15%).
- plus_block
- Flat bonus to the block skill (e.g., +5).
Additional Stats
- stat1_name – stat6_name
- Stat names like Combat Movement, Resilience, etc.
- stat1_value – stat6_value
- Corresponding stat values.
Requirements
- level_requirement
- Required level to equip.
- class_requirement1–3
- Up to 3 supported classes.
Acquisition
- how_to_acquire
- Use comma-separated sources.
Use :: for pretty links.
Example: Doe/Newhaven_Valley::Doe (Newhaven Valley)
- sale_price
- Vendor sale value (e.g., 15 Gold 10 Silver 5 Copper)
Crafting (Optional)
- crafting_profession
- Profession that crafts the shield (e.g., Armorsmith).
- recipe_page
- Name of the recipe used.
- component1–5_name
- Name of each required part (e.g., Body, Strap).
- component1–5_material
- Material used for each part.
- component1_material_category – component5_material_category
- If the component accepts a material category (e.g., Copper Metal, Dense Leather, Leather), enter the category name here.
Gallery
- model_image1–3
- Optional in-game model screenshots.
Categories
Pages are automatically placed into:
- Category:Shield
- Category:Crafted Shields (if crafted)
- Category:<shield_type>
Notes
- If a parameter is left blank, its section will not appear.
- Up to 6 additional stats and 5 crafting components are supported.