Template:Weapon/doc
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Template:Weapon
This template creates a detailed and consistent layout for non crafted weapons. It includes support for stats, positional bonuses, level/class requirements, acquisition info, additional stats, and a gallery.
Usage
{{Weapon
| name =
| tooltip_image =
| is_soulbound =
| weapon_type =
| durability =
| damage_min =
| damage_max =
| dice_roll =
| delay =
| range =
| angle =
| OHAC =
| stat1_name =
| stat1_value =
| stat2_name =
| stat2_value =
| stat3_name =
| stat3_value =
| stat4_name =
| stat4_value =
| stat5_name =
| stat5_value =
| stat6_name =
| stat6_value =
| front_value =
| front_type =
| front_percentage =
| side_value =
| side_type =
| side_percentage =
| rear_value =
| rear_type =
| rear_percentage =
| level_requirement =
| class_requirement1 =
| class_requirement2 =
| class_requirement3 =
| how_to_acquire =
| sell_price =
| model_image1 =
| model_image2 =
| model_image3 =
}}
Parameters
General
- name
- Weapon name (defaults to the page name)
- tooltip_image
- Tooltip image filename (keep these cleanly cropped and with as solid/dark of a background as possible)
Stats
- is_soulbound
- Set to any value to display soulbound notice
- weapon_type
- Weapon classification (e.g., 1H Mace) — links to and categorizes under its type
- durability
- Maximum durability value
- damage_min / damage_max
- Base damage range
- dice_roll
- The hidden dice formula used to calculate damage (e.g., 2d4 + 20). Appears below the damage line in parentheses.
- delay
- Time between attacks in seconds (seconds unit add automatically)
- range
- Effective attack range
- angle
- Arc of attack (° symbol is added automatically)
- OHAC
- Off-Hand Ability Contribution (percentage symbol added automatically)
Additional Stats (Optional)
Supports up to 5 extra stats via:
- stat1_name / stat1_value (→ stat6_name / stat6_value)
- Stat name and its value
- Each stat name will automatically:
- Link to its category (e.g. Category:Penetration) - Categorize the weapon under that stat’s category
Positional Bonuses
- front_value / front_type / front_percentage
- side_value / side_type / side_percentage
- rear_value / rear_type / rear_percentage
Displays as: `X [type] +Y% Positional`
Requirements
- level_requirement
- Minimum required level
- class_requirement1–3
- Up to three eligible classes (each links to its class page)
Acquisition & Sale
- how_to_acquire
- Where or how to get the weapon
- sell_price
- Vendor sell price (e.g., 15G 22S 11C)
Gallery
- model_image1/2/3
- Images of the armor model as seen in-game.
Notes
- Weapon type is both linked to and categorized automatically.
- Positional bonuses use dedicated percentage fields for clarity.
- All unused fields are hidden automatically.
- The gallery supports 1–3 images and displays only defined ones.
- The `AdditionalStats` subtemplate is used to unify extra stat formatting across item types.
Example
See Sturdy Copper Mace for a working example.