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Template:SetBonus/doc

From Drifters Almanac

This template is used to display set bonuses granted by equipping multiple pieces of a named item set (e.g., armor or accessories).

It supports up to 3 tiers of bonuses, each with up to 3 effects, and automatically categorizes the item by each affected stat.

Usage

Place this inside another template such as Armor or CraftedWeapon:

{{SetBonus
 | set_name = 

 | set_bonus_1_required = 
 | set_bonus_1_effect1_stat = 
 | set_bonus_1_effect1_value = 
 | set_bonus_1_effect2_stat = 
 | set_bonus_1_effect2_value = 
 | set_bonus_1_effect3_stat = 
 | set_bonus_1_effect3_value = 

 | set_bonus_2_required = 
 | set_bonus_2_effect1_stat = 
 | set_bonus_2_effect1_value = 
 | set_bonus_2_effect2_stat = 
 | set_bonus_2_effect2_value = 
 | set_bonus_2_effect3_stat = 
 | set_bonus_2_effect3_value = 

 | set_bonus_3_required = 
 | set_bonus_3_effect1_stat = 
 | set_bonus_3_effect1_value = 
 | set_bonus_3_effect2_stat = 
 | set_bonus_3_effect2_value = 
 | set_bonus_3_effect3_stat = 
 | set_bonus_3_effect3_value = 
}}

Parameters

Set Metadata

set_name
The name of the armor or accessory set being referenced.
set_bonus_N_required
Number of pieces required to activate tier N of the bonus.

Bonus Tiers

Each tier accepts up to 3 bonus effects using a stat and value pair.

set_bonus_N_effectX_stat
The stat affected (e.g., Strength, Vitality).
set_bonus_N_effectX_value
The value applied to the stat (e.g., +5, +2%).

Stats are automatically bolded and linked to their respective categories using:

Strength

Auto-Categorization

Each unique stat used will automatically add the item to a corresponding category:

For example, an effect on Strength will add:

Example Output

2 pieces: +5 Strength, +3 Vitality 3 pieces: +3% Critical Hit Chance 5 pieces: +10 Max Health, +2% Ember Affinity