Contributing/Creating Weapons
Creating a New Weapon Page
Welcome, Drifter! This guide will help you quickly and easily create new weapon pages.
Weapon pages describe dropped weapons — not crafted ones! Crafted weapons have their own creation process.
Steps to Create a New Weapon Page
1. Create the Page
Navigate to the page where you want to create the new weapon. Use the proper naming format: Exact in-game weapon name Examples:
- Sturdy Copper Mace
- Cabal Guardian Sword
Avoid unnecessary extra words or disambiguations unless they are part of the real item name.
2. Use the Weapon Template
On the new page, paste the following basic structure:
(If you use the Create Center it will autofill the template for you.)
{{Weapon | name = | tooltip_image = | weapon_type = | durability = | damage_min = | damage_max = | delay = | range = | angle = | OHAC = | is_soulbound = | stat1_name = | stat1_value = | stat2_name = | stat2_value = | stat3_name = | stat3_value = | stat4_name = | stat4_value = | stat5_name = | stat5_value = | stat6_name = | stat6_value = | front_value = | front_type = | front_percentage = | side_value = | side_type = | side_percentage = | rear_value = | rear_type = | rear_percentage = | level_requirement = | class_requirement1 = | class_requirement2 = | class_requirement3 = | how_to_acquire = | sale_price = | model_image1 = | model_image2 = | model_image3 = }}
3. Filling Out Details
tooltip_image
: Only upload the tooltip image itself, not a screenshot of the weapon in use.weapon_type
: Enter the broad category (e.g., 2H Axe, 1H Mace, Polearm).durability
: Enter the maximum durability.delay
: Enter the delay in seconds (e.g., 2).OHAC
: Enter the percentage (without typing the % symbol).is_soulbound
: Leave this blank unless the item is Soulbound.
How to Acquire Formatting
If multiple enemies can drop the weapon, separate them with commas.
Use ::
to specify prettier link text if needed.
Example:
Shoat::Shoat (Newhaven Valley), Doe, Doe/Northreach::Doe (Northreach)
4. Save the Page
After filling out the information, preview your page carefully. Once satisfied, click Save.
Examples
Helpful Templates
Categories
New weapons are automatically categorized into:
- Category:Weapons
- Category:Weapon Type
- Category:Class Requirement Weapons
Notes
- You can leave unused stat fields blank.
- Only fill in the positional bonuses if the weapon tooltip shows them.
- Double-check spellings for class names and enemy names for drops.
- Crafted Weapons have their own creation process. See Contributing/Creating_CraftedWeapons if you need that.
Happy editing, Drifter! 🔥