Contributing/Creating Weapons
Welcome, Drifter!
This guide will help you quickly and easily create new weapon pages.
Weapon pages describe dropped weapons — not crafted ones! Crafted weapons have their own creation process.
Navigate to the page where you want to create the new weapon. Use the proper naming format: Exact in-game weapon name Examples:
- Sturdy Copper Mace
- Cabal Guardian Sword
Avoid unnecessary extra words or disambiguations unless they are part of the real item name.
On the new page, paste the following basic structure:
(If you use the Create Center it will autofill the template for you.)
{{Weapon
| name =
| tooltip_image =
| weapon_type =
| durability =
| damage_min =
| damage_max =
| dice_roll =
| delay =
| range =
| angle =
| OHAC =
| is_soulbound =
| stat1_name =
| stat1_value =
| stat2_name =
| stat2_value =
| stat3_name =
| stat3_value =
| stat4_name =
| stat4_value =
| stat5_name =
| stat5_value =
| stat6_name =
| stat6_value =
| front_value =
| front_type =
| front_percentage =
| side_value =
| side_type =
| side_percentage =
| rear_value =
| rear_type =
| rear_percentage =
| level_requirement =
| class_requirement1 =
| class_requirement2 =
| class_requirement3 =
| how_to_acquire =
| sale_price =
| model_image1 =
| model_image2 =
| model_image3 =
}}
tooltip_image: Only upload the tooltip image itself, not a screenshot of the weapon in use.weapon_type: Enter the broad category (e.g., 2H Axe, 1H Mace, Polearm).durability: Enter the maximum durability.damage_min damage_max: Enter the min and max damage values.dice_roll: Enter the dice roll value (e.g., 2d4+20) found by holding Alt while hovering over an item in-game.delay: Enter the delay in seconds (e.g., 2).OHAC: Enter the percentage (without typing the % symbol).is_soulbound: Leave this blank unless the item is Soulbound.
If multiple enemies can drop the weapon, separate them with commas.
Use :: to specify prettier link text if needed.
Example:
Shoat::Shoat (Newhaven Valley), Doe, Doe/Northreach::Doe (Northreach)
After filling out the information, preview your page carefully. Once satisfied, click Save.
New weapons are automatically categorized into:
- Category:Weapons
- Category:Weapon Type
- Category:Class Requirement Weapons
- You can leave unused stat fields blank.
- Only fill in the positional bonuses if the weapon tooltip shows them.
- Double-check spellings for class names and enemy names for drops.
- Crafted Weapons have their own creation process. See Contributing/Creating_Crafted_Weapons if you need that.
Happy editing, Drifter! 🔥