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Contributing/Creating Armor

From Drifters Almanac
Creating a New Armor Page


Welcome, Drifter! This guide will help you create new armor pages.

Armor pieces provide defense, stats, and sometimes set bonuses. Each piece belongs to an equipment type slot (e.g., Chest, Legs, Hands).

Steps to Create a New Armor Page

1. Create the Page

Enter the name of the armor piece exactly as it appears in-game. Example page names:

  • Salt Cured Leather Cuirass
  • Bear Fur Faulds

Avoid adding extra words like "Armor" or "Piece" unless it's part of the official name.

2. Use the Armor Template

On the new page, copy/paste the template below. If you're using the Create Center the template will already be preloaded for you.

It will look like this:

{{Armor
| name = 
| tooltip_image = 

| is_soulbound   = 
| equipment_type = 
| armor_weight   = 
| armor_class    = 
| durability     = 

| stat1_name  = 
| stat1_value = 
| stat2_name  = 
| stat2_value = 
| stat3_name  = 
| stat3_value = 
| stat4_name  = 
| stat4_value = 
| stat5_name  = 
| stat5_value = 
| stat6_name  = 
| stat6_value = 

| set_name = 
| set_bonus_1_required = 
| set_bonus_1_effect1_stat  = 
| set_bonus_1_effect1_value = 
| set_bonus_1_effect2_stat  = 
| set_bonus_1_effect2_value = 
| set_bonus_1_effect3_stat  = 
| set_bonus_1_effect3_value = 

| set_bonus_2_required = 
| set_bonus_2_effect1_stat  = 
| set_bonus_2_effect1_value = 
| set_bonus_2_effect2_stat  = 
| set_bonus_2_effect2_value = 
| set_bonus_2_effect3_stat  = 
| set_bonus_2_effect3_value = 

| set_bonus_3_required = 
| set_bonus_3_effect1_stat  = 
| set_bonus_3_effect1_value = 
| set_bonus_3_effect2_stat  = 
| set_bonus_3_effect2_value = 
| set_bonus_3_effect3_stat  = 
| set_bonus_3_effect3_value = 

| level_requirement  = 
| class_requirement1 = 
| class_requirement2 = 
| class_requirement3 = 

| how_to_acquire = 
| sell_price     = 

| model_image1 = 
| model_image2 = 
| model_image3 = 
}}
3. Filling Out Details

  • equipment_type: Chest, Legs, Hands, Feet, etc.
  • armor_weight: Enter the numerical weight (e.g., 8.4).
  • armor_class: Enter the armor's defense value.
  • durability: Maximum durability value.
  • is_soulbound: Add any text if the item is soulbound (leave blank if not).
  • stat1-6_name: Example: Combat Movement, Healing, Positional, Penetration, Chemical Damage Resist
  • stat1-6_value: Enter value of stat. (+10, -5, etc)
  • set_name: If the armor has a Set Bonus, enter only the name of the set bonus (not including the words Set Bonus) on the tooltip.
  • set_bonus_1-3_required: Enter the number of pieces required for each tier of the set bonus
  • set_bonus_1-3_effect1-3_stat: Example: Combat Movement, Healing, Positional, Penetration, Chemical Damage Resist
  • set_bonus_1-3_effect1-3_value: Enter value of stat bonus. (+10, -5, etc)
  • how_to_acquire: Enter page names for mobs, vendors, quests, etc (Separate each with a comma. For pretty links use format Doe/Newhaven_Valley::Doe (Newhaven Valley))
  • sell_price: Format like "15 Gold 22 Silver 11 Copper".
  • model_image1–3: Upload optional model screenshots.
4. Save the Page

After filling out all known fields, preview and save your page.

Examples

Helpful Templates

Categories

Pages using this template are automatically categorized into:

  • Category:Armor
  • Category:<equipment_type> Equipment
  • Category:<class_requirement> Armor
Notes

  • Fields that are left blank are automatically hidden.
  • You can always update the page later if you find better images or exact stats.