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Created page with "<h2>Creating a New Armor Page</h2> Welcome, Drifter! This guide will help you create new armor pages. Armor pieces provide defense, stats, and sometimes set bonuses. Each piece belongs to an equipment type slot (e.g., Chest, Legs, Hands). == Steps to Create a New Armor Page == <h3>1. Create the Page</h3> Enter the name of the armor piece exactly as it appears in-game. Example page names: * Salt Cured Leather Cuirass * Bear Fur Faulds Avoid adding extra words l..."
 
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<h2>Creating a New Armor Page</h2>
<div style="font-size: 1.7em; font-weight: normal; margin-top: 1em;">Creating a New Armor Page</div>
<hr style="border: 0; border-top: 1px solid #555;" />
 


Welcome, Drifter!   
Welcome, Drifter!   
Line 7: Line 9:
Each piece belongs to an equipment type slot (e.g., Chest, Legs, Hands).
Each piece belongs to an equipment type slot (e.g., Chest, Legs, Hands).


== Steps to Create a New Armor Page ==
<div style="font-size: 1.5em; font-weight: normal; margin-top: 1em;">Steps to Create a New Armor Page</div>
<hr style="border: 0; border-top: 1px solid #555;" />
 
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">1. Create the Page</div>
<hr style="border: 0; border-top: 1px solid #555;" />


<h3>1. Create the Page</h3>
Enter the name of the armor piece exactly as it appears in-game.   
Enter the name of the armor piece exactly as it appears in-game.   
Example page names:
Example page names:
Line 17: Line 22:
Avoid adding extra words like "Armor" or "Piece" unless it's part of the official name.
Avoid adding extra words like "Armor" or "Piece" unless it's part of the official name.


<h3>2. Use the Armor Template</h3>
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">2. Use the Armor Template</div>
<hr style="border: 0; border-top: 1px solid #555;" />
On the new page, copy/paste the template below.
On the new page, copy/paste the template below.
If you're using the [[Create Center]] the template will already be preloaded for you.
If you're using the [[Create Center]] the template will already be preloaded for you.
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| tooltip_image =  
| tooltip_image =  


| is_soulbound  =
| equipment_type =  
| equipment_type =  
| armor_weight  =  
| armor_weight  =  
| armor_class    =  
| armor_class    =  
| durability    =  
| durability    =  
| is_soulbound  =


| stat1_name  =  
| stat1_name  =  
Line 78: Line 84:


| how_to_acquire =  
| how_to_acquire =  
| sale_price     =  
| sell_price     =  


| model_image1 =  
| model_image1 =  
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</pre>
</pre>


<h3>3. Filling Out Details</h3>
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">3. Filling Out Details</div>
<hr style="border: 0; border-top: 1px solid #555;" />
* <code>equipment_type</code>: Chest, Legs, Hands, Feet, etc.
* <code>equipment_type</code>: Chest, Legs, Hands, Feet, etc.
* <code>armor_weight</code>: Enter the numerical weight (e.g., 8.4).
* <code>armor_weight</code>: Enter the numerical weight (e.g., 8.4).
Line 92: Line 99:
* <code>durability</code>: Maximum durability value.
* <code>durability</code>: Maximum durability value.
* <code>is_soulbound</code>: Add any text if the item is soulbound (leave blank if not).
* <code>is_soulbound</code>: Add any text if the item is soulbound (leave blank if not).
* <code>Additional Stats</code>: Enter bonus stats like Combat Movement, Hit, etc.
* <code>stat1-6_name</code>: Example: Combat Movement, Healing, Positional, Penetration, Chemical Damage Resist
* <code>Set Bonuses</code>: Fill out if the armor belongs to a set.
* <code>stat1-6_value</code>: Enter value of stat. (+10, -5, etc)
* <code>set_name</code>: If the armor has a Set Bonus, enter only the name of the set bonus (not including the words Set Bonus) on the tooltip.
* <code>set_bonus_1-3_required</code>: Enter the number of pieces required for each tier of the set bonus
* <code>set_bonus_1-3_effect1-3_stat</code>: Example: Combat Movement, Healing, Positional, Penetration, Chemical Damage Resist
* <code>set_bonus_1-3_effect1-3_value</code>: Enter value of stat bonus. (+10, -5, etc)
* <code>how_to_acquire</code>: Enter page names for mobs, vendors, quests, etc (Separate each with a comma. For pretty links use format Doe/Newhaven_Valley::Doe (Newhaven Valley))
* <code>how_to_acquire</code>: Enter page names for mobs, vendors, quests, etc (Separate each with a comma. For pretty links use format Doe/Newhaven_Valley::Doe (Newhaven Valley))
* <code>sale_price</code>: Format like "15 Gold 22 Silver 11 Copper".
* <code>sell_price</code>: Format like "15 Gold 22 Silver 11 Copper".
* <code>model_image1–3</code>: Upload optional model screenshots.
* <code>model_image1–3</code>: Upload optional model screenshots.


<h3>4. Save the Page</h3>
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">4. Save the Page</div>
<hr style="border: 0; border-top: 1px solid #555;" />
After filling out all known fields, preview and save your page.
After filling out all known fields, preview and save your page.


== Examples ==
<div style="font-size: 1.5em; font-weight: normal; margin-top: 1em;">Examples</div>
<hr style="border: 0; border-top: 1px solid #555;" />
* [[Salt Cured Leather Cuirass]]
* [[Salt Cured Leather Cuirass]]
* [[Split Grain Leather Helm]]
* [[Split Grain Leather Helm]]


== Helpful Templates ==
<div style="font-size: 1.5em; font-weight: normal; margin-top: 1em;">Helpful Templates</div>
<hr style="border: 0; border-top: 1px solid #555;" />
* [[Template:Armor/doc]]
* [[Template:Armor/doc]]
* [[Template:AdditionalStats/doc]]
* [[Template:AdditionalStats/doc]]
* [[Template:SetBonus/doc]]
* [[Template:SetBonus/doc]]


== Categories ==
<div style="font-size: 1.5em; font-weight: normal; margin-top: 1em;">Categories</div>
<hr style="border: 0; border-top: 1px solid #555;" />
Pages using this template are automatically categorized into:
Pages using this template are automatically categorized into:
* Category:Armor
* Category:Armor
Line 116: Line 131:
* Category:&lt;class_requirement&gt; Armor
* Category:&lt;class_requirement&gt; Armor


== Notes ==
<div style="font-size: 1.5em; font-weight: normal; margin-top: 1em;">Notes</div>
<hr style="border: 0; border-top: 1px solid #555;" />
* Fields that are left blank are automatically hidden.
* Fields that are left blank are automatically hidden.
* You can always update the page later if you find better images or exact stats.
* You can always update the page later if you find better images or exact stats.
Happy editing, Drifter! 🔥

Latest revision as of 08:25, 7 May 2025

Creating a New Armor Page


Welcome, Drifter! This guide will help you create new armor pages.

Armor pieces provide defense, stats, and sometimes set bonuses. Each piece belongs to an equipment type slot (e.g., Chest, Legs, Hands).

Steps to Create a New Armor Page

1. Create the Page

Enter the name of the armor piece exactly as it appears in-game. Example page names:

  • Salt Cured Leather Cuirass
  • Bear Fur Faulds

Avoid adding extra words like "Armor" or "Piece" unless it's part of the official name.

2. Use the Armor Template

On the new page, copy/paste the template below. If you're using the Create Center the template will already be preloaded for you.

It will look like this:

{{Armor
| name = 
| tooltip_image = 

| is_soulbound   = 
| equipment_type = 
| armor_weight   = 
| armor_class    = 
| durability     = 

| stat1_name  = 
| stat1_value = 
| stat2_name  = 
| stat2_value = 
| stat3_name  = 
| stat3_value = 
| stat4_name  = 
| stat4_value = 
| stat5_name  = 
| stat5_value = 
| stat6_name  = 
| stat6_value = 

| set_name = 
| set_bonus_1_required = 
| set_bonus_1_effect1_stat  = 
| set_bonus_1_effect1_value = 
| set_bonus_1_effect2_stat  = 
| set_bonus_1_effect2_value = 
| set_bonus_1_effect3_stat  = 
| set_bonus_1_effect3_value = 

| set_bonus_2_required = 
| set_bonus_2_effect1_stat  = 
| set_bonus_2_effect1_value = 
| set_bonus_2_effect2_stat  = 
| set_bonus_2_effect2_value = 
| set_bonus_2_effect3_stat  = 
| set_bonus_2_effect3_value = 

| set_bonus_3_required = 
| set_bonus_3_effect1_stat  = 
| set_bonus_3_effect1_value = 
| set_bonus_3_effect2_stat  = 
| set_bonus_3_effect2_value = 
| set_bonus_3_effect3_stat  = 
| set_bonus_3_effect3_value = 

| level_requirement  = 
| class_requirement1 = 
| class_requirement2 = 
| class_requirement3 = 

| how_to_acquire = 
| sell_price     = 

| model_image1 = 
| model_image2 = 
| model_image3 = 
}}
3. Filling Out Details

  • equipment_type: Chest, Legs, Hands, Feet, etc.
  • armor_weight: Enter the numerical weight (e.g., 8.4).
  • armor_class: Enter the armor's defense value.
  • durability: Maximum durability value.
  • is_soulbound: Add any text if the item is soulbound (leave blank if not).
  • stat1-6_name: Example: Combat Movement, Healing, Positional, Penetration, Chemical Damage Resist
  • stat1-6_value: Enter value of stat. (+10, -5, etc)
  • set_name: If the armor has a Set Bonus, enter only the name of the set bonus (not including the words Set Bonus) on the tooltip.
  • set_bonus_1-3_required: Enter the number of pieces required for each tier of the set bonus
  • set_bonus_1-3_effect1-3_stat: Example: Combat Movement, Healing, Positional, Penetration, Chemical Damage Resist
  • set_bonus_1-3_effect1-3_value: Enter value of stat bonus. (+10, -5, etc)
  • how_to_acquire: Enter page names for mobs, vendors, quests, etc (Separate each with a comma. For pretty links use format Doe/Newhaven_Valley::Doe (Newhaven Valley))
  • sell_price: Format like "15 Gold 22 Silver 11 Copper".
  • model_image1–3: Upload optional model screenshots.
4. Save the Page

After filling out all known fields, preview and save your page.

Examples

Helpful Templates

Categories

Pages using this template are automatically categorized into:

  • Category:Armor
  • Category:<equipment_type> Equipment
  • Category:<class_requirement> Armor
Notes

  • Fields that are left blank are automatically hidden.
  • You can always update the page later if you find better images or exact stats.