Contributing/Creating Armor: Difference between revisions
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Created page with "<h2>Creating a New Armor Page</h2> Welcome, Drifter! This guide will help you create new armor pages. Armor pieces provide defense, stats, and sometimes set bonuses. Each piece belongs to an equipment type slot (e.g., Chest, Legs, Hands). == Steps to Create a New Armor Page == <h3>1. Create the Page</h3> Enter the name of the armor piece exactly as it appears in-game. Example page names: * Salt Cured Leather Cuirass * Bear Fur Faulds Avoid adding extra words l..." |
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< | <div style="font-size: 1.7em; font-weight: normal; margin-top: 1em;">Creating a New Armor Page</div> | ||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
Welcome, Drifter! | Welcome, Drifter! | ||
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Each piece belongs to an equipment type slot (e.g., Chest, Legs, Hands). | Each piece belongs to an equipment type slot (e.g., Chest, Legs, Hands). | ||
= | <div style="font-size: 1.5em; font-weight: normal; margin-top: 1em;">Steps to Create a New Armor Page</div> | ||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
<div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">1. Create the Page</div> | |||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
Enter the name of the armor piece exactly as it appears in-game. | Enter the name of the armor piece exactly as it appears in-game. | ||
Example page names: | Example page names: | ||
| Line 17: | Line 22: | ||
Avoid adding extra words like "Armor" or "Piece" unless it's part of the official name. | Avoid adding extra words like "Armor" or "Piece" unless it's part of the official name. | ||
< | <div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">2. Use the Armor Template</div> | ||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
On the new page, copy/paste the template below. | On the new page, copy/paste the template below. | ||
If you're using the [[Create Center]] the template will already be preloaded for you. | If you're using the [[Create Center]] the template will already be preloaded for you. | ||
| Line 28: | Line 34: | ||
| tooltip_image = | | tooltip_image = | ||
| is_soulbound = | |||
| equipment_type = | | equipment_type = | ||
| armor_weight = | | armor_weight = | ||
| armor_class = | | armor_class = | ||
| durability = | | durability = | ||
| stat1_name = | | stat1_name = | ||
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| how_to_acquire = | | how_to_acquire = | ||
| | | sell_price = | ||
| model_image1 = | | model_image1 = | ||
| Line 86: | Line 92: | ||
</pre> | </pre> | ||
< | <div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">3. Filling Out Details</div> | ||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
* <code>equipment_type</code>: Chest, Legs, Hands, Feet, etc. | * <code>equipment_type</code>: Chest, Legs, Hands, Feet, etc. | ||
* <code>armor_weight</code>: Enter the numerical weight (e.g., 8.4). | * <code>armor_weight</code>: Enter the numerical weight (e.g., 8.4). | ||
| Line 92: | Line 99: | ||
* <code>durability</code>: Maximum durability value. | * <code>durability</code>: Maximum durability value. | ||
* <code>is_soulbound</code>: Add any text if the item is soulbound (leave blank if not). | * <code>is_soulbound</code>: Add any text if the item is soulbound (leave blank if not). | ||
* <code> | * <code>stat1-6_name</code>: Example: Combat Movement, Healing, Positional, Penetration, Chemical Damage Resist | ||
* <code> | * <code>stat1-6_value</code>: Enter value of stat. (+10, -5, etc) | ||
* <code>set_name</code>: If the armor has a Set Bonus, enter only the name of the set bonus (not including the words Set Bonus) on the tooltip. | |||
* <code>set_bonus_1-3_required</code>: Enter the number of pieces required for each tier of the set bonus | |||
* <code>set_bonus_1-3_effect1-3_stat</code>: Example: Combat Movement, Healing, Positional, Penetration, Chemical Damage Resist | |||
* <code>set_bonus_1-3_effect1-3_value</code>: Enter value of stat bonus. (+10, -5, etc) | |||
* <code>how_to_acquire</code>: Enter page names for mobs, vendors, quests, etc (Separate each with a comma. For pretty links use format Doe/Newhaven_Valley::Doe (Newhaven Valley)) | * <code>how_to_acquire</code>: Enter page names for mobs, vendors, quests, etc (Separate each with a comma. For pretty links use format Doe/Newhaven_Valley::Doe (Newhaven Valley)) | ||
* <code> | * <code>sell_price</code>: Format like "15 Gold 22 Silver 11 Copper". | ||
* <code>model_image1–3</code>: Upload optional model screenshots. | * <code>model_image1–3</code>: Upload optional model screenshots. | ||
< | <div style="font-size: 1.2em; font-weight: bold; margin-top: 1em;">4. Save the Page</div> | ||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
After filling out all known fields, preview and save your page. | After filling out all known fields, preview and save your page. | ||
= | <div style="font-size: 1.5em; font-weight: normal; margin-top: 1em;">Examples</div> | ||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
* [[Salt Cured Leather Cuirass]] | * [[Salt Cured Leather Cuirass]] | ||
* [[Split Grain Leather Helm]] | * [[Split Grain Leather Helm]] | ||
= | <div style="font-size: 1.5em; font-weight: normal; margin-top: 1em;">Helpful Templates</div> | ||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
* [[Template:Armor/doc]] | * [[Template:Armor/doc]] | ||
* [[Template:AdditionalStats/doc]] | * [[Template:AdditionalStats/doc]] | ||
* [[Template:SetBonus/doc]] | * [[Template:SetBonus/doc]] | ||
= | <div style="font-size: 1.5em; font-weight: normal; margin-top: 1em;">Categories</div> | ||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
Pages using this template are automatically categorized into: | Pages using this template are automatically categorized into: | ||
* Category:Armor | * Category:Armor | ||
| Line 116: | Line 131: | ||
* Category:<class_requirement> Armor | * Category:<class_requirement> Armor | ||
= | <div style="font-size: 1.5em; font-weight: normal; margin-top: 1em;">Notes</div> | ||
<hr style="border: 0; border-top: 1px solid #555;" /> | |||
* Fields that are left blank are automatically hidden. | * Fields that are left blank are automatically hidden. | ||
* You can always update the page later if you find better images or exact stats. | * You can always update the page later if you find better images or exact stats. | ||
Latest revision as of 08:25, 7 May 2025
Creating a New Armor Page
Welcome, Drifter!
This guide will help you create new armor pages.
Armor pieces provide defense, stats, and sometimes set bonuses. Each piece belongs to an equipment type slot (e.g., Chest, Legs, Hands).
Steps to Create a New Armor Page
1. Create the Page
Enter the name of the armor piece exactly as it appears in-game. Example page names:
- Salt Cured Leather Cuirass
- Bear Fur Faulds
Avoid adding extra words like "Armor" or "Piece" unless it's part of the official name.
2. Use the Armor Template
On the new page, copy/paste the template below. If you're using the Create Center the template will already be preloaded for you.
It will look like this:
{{Armor
| name =
| tooltip_image =
| is_soulbound =
| equipment_type =
| armor_weight =
| armor_class =
| durability =
| stat1_name =
| stat1_value =
| stat2_name =
| stat2_value =
| stat3_name =
| stat3_value =
| stat4_name =
| stat4_value =
| stat5_name =
| stat5_value =
| stat6_name =
| stat6_value =
| set_name =
| set_bonus_1_required =
| set_bonus_1_effect1_stat =
| set_bonus_1_effect1_value =
| set_bonus_1_effect2_stat =
| set_bonus_1_effect2_value =
| set_bonus_1_effect3_stat =
| set_bonus_1_effect3_value =
| set_bonus_2_required =
| set_bonus_2_effect1_stat =
| set_bonus_2_effect1_value =
| set_bonus_2_effect2_stat =
| set_bonus_2_effect2_value =
| set_bonus_2_effect3_stat =
| set_bonus_2_effect3_value =
| set_bonus_3_required =
| set_bonus_3_effect1_stat =
| set_bonus_3_effect1_value =
| set_bonus_3_effect2_stat =
| set_bonus_3_effect2_value =
| set_bonus_3_effect3_stat =
| set_bonus_3_effect3_value =
| level_requirement =
| class_requirement1 =
| class_requirement2 =
| class_requirement3 =
| how_to_acquire =
| sell_price =
| model_image1 =
| model_image2 =
| model_image3 =
}}
3. Filling Out Details
equipment_type: Chest, Legs, Hands, Feet, etc.armor_weight: Enter the numerical weight (e.g., 8.4).armor_class: Enter the armor's defense value.durability: Maximum durability value.is_soulbound: Add any text if the item is soulbound (leave blank if not).stat1-6_name: Example: Combat Movement, Healing, Positional, Penetration, Chemical Damage Resiststat1-6_value: Enter value of stat. (+10, -5, etc)set_name: If the armor has a Set Bonus, enter only the name of the set bonus (not including the words Set Bonus) on the tooltip.set_bonus_1-3_required: Enter the number of pieces required for each tier of the set bonusset_bonus_1-3_effect1-3_stat: Example: Combat Movement, Healing, Positional, Penetration, Chemical Damage Resistset_bonus_1-3_effect1-3_value: Enter value of stat bonus. (+10, -5, etc)how_to_acquire: Enter page names for mobs, vendors, quests, etc (Separate each with a comma. For pretty links use format Doe/Newhaven_Valley::Doe (Newhaven Valley))sell_price: Format like "15 Gold 22 Silver 11 Copper".model_image1–3: Upload optional model screenshots.
4. Save the Page
After filling out all known fields, preview and save your page.
Examples
Helpful Templates
Categories
Pages using this template are automatically categorized into:
- Category:Armor
- Category:<equipment_type> Equipment
- Category:<class_requirement> Armor
Notes
- Fields that are left blank are automatically hidden.
- You can always update the page later if you find better images or exact stats.