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Contributing/Creating Armor

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Revision as of 09:07, 27 April 2025 by Mildew (talk | contribs) (Created page with "<h2>Creating a New Armor Page</h2> Welcome, Drifter! This guide will help you create new armor pages. Armor pieces provide defense, stats, and sometimes set bonuses. Each piece belongs to an equipment type slot (e.g., Chest, Legs, Hands). == Steps to Create a New Armor Page == <h3>1. Create the Page</h3> Enter the name of the armor piece exactly as it appears in-game. Example page names: * Salt Cured Leather Cuirass * Bear Fur Faulds Avoid adding extra words l...")
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Creating a New Armor Page

Welcome, Drifter! This guide will help you create new armor pages.

Armor pieces provide defense, stats, and sometimes set bonuses. Each piece belongs to an equipment type slot (e.g., Chest, Legs, Hands).

Steps to Create a New Armor Page

1. Create the Page

Enter the name of the armor piece exactly as it appears in-game. Example page names:

  • Salt Cured Leather Cuirass
  • Bear Fur Faulds

Avoid adding extra words like "Armor" or "Piece" unless it's part of the official name.

2. Use the Armor Template

On the new page, copy/paste the template below. If you're using the Create Center the template will already be preloaded for you.

It will look like this:

{{Armor
| name = 
| tooltip_image = 

| equipment_type = 
| armor_weight   = 
| armor_class    = 
| durability     = 
| is_soulbound   = 

| stat1_name  = 
| stat1_value = 
| stat2_name  = 
| stat2_value = 
| stat3_name  = 
| stat3_value = 
| stat4_name  = 
| stat4_value = 
| stat5_name  = 
| stat5_value = 
| stat6_name  = 
| stat6_value = 

| set_name = 
| set_bonus_1_required = 
| set_bonus_1_effect1_stat  = 
| set_bonus_1_effect1_value = 
| set_bonus_1_effect2_stat  = 
| set_bonus_1_effect2_value = 
| set_bonus_1_effect3_stat  = 
| set_bonus_1_effect3_value = 

| set_bonus_2_required = 
| set_bonus_2_effect1_stat  = 
| set_bonus_2_effect1_value = 
| set_bonus_2_effect2_stat  = 
| set_bonus_2_effect2_value = 
| set_bonus_2_effect3_stat  = 
| set_bonus_2_effect3_value = 

| set_bonus_3_required = 
| set_bonus_3_effect1_stat  = 
| set_bonus_3_effect1_value = 
| set_bonus_3_effect2_stat  = 
| set_bonus_3_effect2_value = 
| set_bonus_3_effect3_stat  = 
| set_bonus_3_effect3_value = 

| level_requirement  = 
| class_requirement1 = 
| class_requirement2 = 
| class_requirement3 = 

| how_to_acquire = 
| sale_price     = 

| model_image1 = 
| model_image2 = 
| model_image3 = 
}}

3. Filling Out Details

  • equipment_type: Chest, Legs, Hands, Feet, etc.
  • armor_weight: Enter the numerical weight (e.g., 8.4).
  • armor_class: Enter the armor's defense value.
  • durability: Maximum durability value.
  • is_soulbound: Add any text if the item is soulbound (leave blank if not).
  • Additional Stats: Enter bonus stats like Combat Movement, Hit, etc.
  • Set Bonuses: Fill out if the armor belongs to a set.
  • how_to_acquire: Enter page names for mobs, vendors, quests, etc (Separate each with a comma. For pretty links use format Doe/Newhaven_Valley::Doe (Newhaven Valley))
  • sale_price: Format like "15 Gold 22 Silver 11 Copper".
  • model_image1–3: Upload optional model screenshots.

4. Save the Page

After filling out all known fields, preview and save your page.

Examples

Helpful Templates

Categories

Pages using this template are automatically categorized into:

  • Category:Armor
  • Category:<equipment_type> Equipment
  • Category:<class_requirement> Armor

Notes

  • Fields that are left blank are automatically hidden.
  • You can always update the page later if you find better images or exact stats.

Happy editing, Drifter! 🔥